Brotato DBBrotato 1.1.15.4 · read from the game files · unofficial

Weapon class

Elemental builds

The characters that do most with Elemental weapons in Brotato 1.1.15.4, by the site's build model: Multitasker (12× Icicle, 4,986 DPS), Soldier (6× Icicle, 4,107 DPS), Loud (6× Icicle, 2,649 DPS). 51 characters can run it.

Elemental set bonus with 6 weapons

  • +5 Elemental Damage

Characters ranked

#CharacterWeaponStacksBuild DPS
1Multitasker12× IcicleElemental Damage4,986
2Soldier6× IcicleElemental Damage4,107
3Loud6× IcicleElemental Damage2,649
4Crazy6× IcicleElemental Damage2,553
5Mage6× IcicleElemental Damage2,454
6Hunter6× IcicleElemental Damage2,410
7Well-Rounded6× IcicleElemental Damage2,182
8Old6× IcicleElemental Damage2,182
9Mutant6× IcicleElemental Damage2,182
10Saver6× IcicleElemental Damage2,182
11Streamer6× IcicleElemental Damage2,182
12Jack6× IcicleElemental Damage2,182
13Apprentice6× IcicleElemental Damage2,182
14Fisherman6× IcicleElemental Damage2,182
15Demon6× IcicleElemental Damage2,182
16Technomage6× IcicleElemental Damage2,182
17Wounded6× IcicleElemental Damage2,182
18Curious6× IcicleElemental Damage2,182
19Creature6× IcicleElemental Damage2,182
20Druid6× IcicleElemental Damage2,182
21Generalist6× Lightning ShivMelee Damage2,089
22Chunky6× TaserElemental Damage1,925
23Farmer6× TaserElemental Damage1,925
24King6× TaserElemental Damage1,925
25Hiker6× TaserElemental Damage1,925
26Romantic6× TaserElemental Damage1,925
27One-Armed1× IcicleElemental Damage1,799
28Knight6× PlankMelee Damage1,733
29Entrepreneur6× IcicleElemental Damage1,402
30Lich6× IcicleElemental Damage1,402
31Explorer6× TaserElemental Damage1,364
32Lucky6× IcicleElemental Damage1,344
33Buccaneer6× IcicleElemental Damage1,075
34Engineer6× PlankEngineering1,026
35Cryptid6× PlankMelee Damage1,006
36Glutton6× PlankMelee Damage935
37Golem6× PlankMelee Damage935
38Vagabond6× PlankMelee Damage935
39Builder6× PlankEngineering935
40Captain6× PlankMelee Damage935
41Sick6× Lightning ShivMelee Damage890
42Gangster6× Lightning ShivMelee Damage890
43Ogre6× PlankMelee Damage701
44Gladiator6× PlankMelee Damage680
45Masochist6× IcicleElemental Damage623
46Pacifist6× TaserElemental Damage561
47Cyborg6× PlankEngineering559
48Vampire6× Lightning ShivMelee Damage512
49Baby1× IcicleElemental Damage364
50Artificer6× PlankMelee Damage264
51Renegade6× TaserElemental Damage40
How the builds are worked out
  • Stat line of a late run: 40 in the build's damage stat, 40 % Damage, 40 % Attack Speed and 10 % Crit Chance, each times the character's own gain modifier (×1.25 for +25%, none for −100%), plus the character's flat stats. A stat the character converts into damage ("+2 Melee Damage for every 1 Armor") also gets 40.
  • The main weapon is one the character can start with — the one you pick at the start, buy copies of and combine up. Weapons that first appear at Tier III or IV (Minigun, the Legendary class…) are never starting weapons, so they are only alternatives. Judged at Tier IV (or the highest tier the character may hold), with the character's bonuses for that class or type. DPS as on the weapon pages: damage × projectiles × average crit ÷ cooldown; weapon effects, set bonuses, pierce and bounce not counted.
  • Engineering builds deal most of their damage through structures, which the DPS leaves out: their structure items are listed apart.
  • Items ranked by their plain stat changes per 100 materials of base price, weighted: the damage stat, % Damage and Attack Speed 1; % Crit Chance 0.5, Max HP 0.5, Armor 0.5, HP Regeneration 0.4, % Dodge 0.3, % Life Steal 0.3, % Speed 0.2, Luck 0.2, Harvesting 0.2; other damage stats 0. Each weight times the character's gain modifier; penalties count against the item. Items the character is never offered are left out.