Brotato DBBrotato 1.1.15.4 · read from the game files · unofficial

Weapon class

Explosive builds

The characters that do most with Explosive weapons in Brotato 1.1.15.4, by the site's build model: Multitasker (12× Plank, 2,153 DPS), Knight (6× Plank, 1,733 DPS), King (6× Rocket Launcher, 1,547 DPS). 36 characters can run it.

Explosive set bonus with 6 weapons

  • +25 % Explosion Size

Characters ranked

#CharacterWeaponStacksBuild DPS
1Multitasker12× PlankMelee Damage2,153
2Knight6× PlankMelee Damage1,733
3King6× Rocket LauncherRanged Damage1,547
4Loud6× PlankMelee Damage1,138
5Soldier6× ShredderRanged Damage1,077
6Mage6× PlankElemental Damage1,067
7Engineer6× PlankEngineering1,026
8Cryptid6× PlankMelee Damage1,006
9Generalist6× ShredderRanged Damage952
10Chunky6× PlankMelee Damage935
11Old6× PlankMelee Damage935
12Mutant6× PlankMelee Damage935
13Streamer6× PlankMelee Damage935
14Glutton6× PlankMelee Damage935
15Apprentice6× PlankMelee Damage935
16Fisherman6× PlankMelee Damage935
17Golem6× PlankMelee Damage935
18Vagabond6× PlankMelee Damage935
19Technomage6× PlankElemental Damage935
20Curious6× PlankMelee Damage935
21Builder6× PlankEngineering935
22Captain6× PlankMelee Damage935
23Creature6× PlankMelee Damage935
24Entrepreneur6× PlankEngineering802
25One-Armed1× PlankMelee Damage772
26Ogre6× PlankMelee Damage701
27Ranger6× ShredderRanged Damage698
28Gladiator6× PlankMelee Damage680
29Explorer6× PlankMelee Damage670
30Lucky6× PlankMelee Damage583
31Cyborg6× PlankEngineering559
32Vampire6× ShredderRanged Damage326
33Buccaneer6× ShredderRanged Damage285
34Artificer6× PlankMelee Damage264
35Baby1× PlankMelee Damage156
36Renegade6× ShredderRanged Damage9
How the builds are worked out
  • Stat line of a late run: 40 in the build's damage stat, 40 % Damage, 40 % Attack Speed and 10 % Crit Chance, each times the character's own gain modifier (×1.25 for +25%, none for −100%), plus the character's flat stats. A stat the character converts into damage ("+2 Melee Damage for every 1 Armor") also gets 40.
  • The main weapon is one the character can start with — the one you pick at the start, buy copies of and combine up. Weapons that first appear at Tier III or IV (Minigun, the Legendary class…) are never starting weapons, so they are only alternatives. Judged at Tier IV (or the highest tier the character may hold), with the character's bonuses for that class or type. DPS as on the weapon pages: damage × projectiles × average crit ÷ cooldown; weapon effects, set bonuses, pierce and bounce not counted.
  • Engineering builds deal most of their damage through structures, which the DPS leaves out: their structure items are listed apart.
  • Items ranked by their plain stat changes per 100 materials of base price, weighted: the damage stat, % Damage and Attack Speed 1; % Crit Chance 0.5, Max HP 0.5, Armor 0.5, HP Regeneration 0.4, % Dodge 0.3, % Life Steal 0.3, % Speed 0.2, Luck 0.2, Harvesting 0.2; other damage stats 0. Each weight times the character's gain modifier; penalties count against the item. Items the character is never offered are left out.