Brotato DBBrotato 1.1.15.4 · read from the game files · unofficial

Weapon class

Tool builds

The characters that do most with Tool weapons in Brotato 1.1.15.4, by the site's build model: Multitasker (12× Screwdriver, 2,641 DPS), Loud (6× Screwdriver, 1,400 DPS), Speedy (6× Screwdriver, 1,321 DPS). 25 characters can run it.

Tool set bonus with 6 weapons

  • +5 Engineering

Characters ranked

#CharacterWeaponStacksBuild DPS
1Multitasker12× ScrewdriverEngineering2,641
2Loud6× ScrewdriverEngineering1,400
3Speedy6× ScrewdriverEngineering1,321
4Engineer6× ScrewdriverEngineering1,305
5Cryptid6× ScrewdriverEngineering1,260
6Hunter6× ScrewdriverEngineering1,178
7Old6× ScrewdriverEngineering1,162
8Farmer6× ScrewdriverEngineering1,162
9Artificer6× ScrewdriverEngineering1,162
10Streamer6× ScrewdriverEngineering1,162
11Glutton6× ScrewdriverEngineering1,162
12Apprentice6× ScrewdriverEngineering1,162
13Technomage6× ScrewdriverEngineering1,162
14Chef6× ScrewdriverEngineering1,162
15Explorer6× ScrewdriverEngineering827
16Lucky6× ScrewdriverEngineering734
17Vampire6× ScrewdriverEngineering668
18Cyborg6× ScrewdriverEngineering621
19Well-Rounded6× WrenchMelee Damage586
20Jack6× WrenchMelee Damage586
21Demon6× WrenchMelee Damage586
22Wounded6× WrenchMelee Damage586
23Dwarf6× WrenchMelee Damage356
24Entrepreneur6× WrenchMelee Damage345
25Baby1× ScrewdriverEngineering194
How the builds are worked out
  • Stat line of a late run: 40 in the build's damage stat, 40 % Damage, 40 % Attack Speed and 10 % Crit Chance, each times the character's own gain modifier (×1.25 for +25%, none for −100%), plus the character's flat stats. A stat the character converts into damage ("+2 Melee Damage for every 1 Armor") also gets 40.
  • The main weapon is one the character can start with — the one you pick at the start, buy copies of and combine up. Weapons that first appear at Tier III or IV (Minigun, the Legendary class…) are never starting weapons, so they are only alternatives. Judged at Tier IV (or the highest tier the character may hold), with the character's bonuses for that class or type. DPS as on the weapon pages: damage × projectiles × average crit ÷ cooldown; weapon effects, set bonuses, pierce and bounce not counted.
  • Engineering builds deal most of their damage through structures, which the DPS leaves out: their structure items are listed apart.
  • Items ranked by their plain stat changes per 100 materials of base price, weighted: the damage stat, % Damage and Attack Speed 1; % Crit Chance 0.5, Max HP 0.5, Armor 0.5, HP Regeneration 0.4, % Dodge 0.3, % Life Steal 0.3, % Speed 0.2, Luck 0.2, Harvesting 0.2; other damage stats 0. Each weight times the character's gain modifier; penalties count against the item. Items the character is never offered are left out.