Brotato DBBrotato 1.1.15.4 · read from the game files · unofficial

Weapon class

Support builds

The characters that do most with Support weapons in Brotato 1.1.15.4, by the site's build model: Multitasker (12× Taser, 4,332 DPS), Soldier (6× Taser, 3,608 DPS), Mage (6× Taser, 2,206 DPS). 37 characters can run it.

Support set bonus with 6 weapons

  • +25 Harvesting

Characters ranked

#CharacterWeaponStacksBuild DPS
1Multitasker12× TaserElemental Damage4,332
2Soldier6× TaserElemental Damage3,608
3Mage6× TaserElemental Damage2,206
4Well-Rounded6× TaserElemental Damage1,925
5Chunky6× TaserElemental Damage1,925
6Old6× TaserElemental Damage1,925
7Mutant6× TaserElemental Damage1,925
8Saver6× TaserElemental Damage1,925
9Farmer6× TaserElemental Damage1,925
10Streamer6× TaserElemental Damage1,925
11Jack6× TaserElemental Damage1,925
12Apprentice6× TaserElemental Damage1,925
13King6× TaserElemental Damage1,925
14Demon6× TaserElemental Damage1,925
15Technomage6× TaserElemental Damage1,925
16Wounded6× TaserElemental Damage1,925
17Hiker6× TaserElemental Damage1,925
18Romantic6× TaserElemental Damage1,925
19Speedy6× PrunerMelee Damage1,660
20One-Armed1× TaserElemental Damage1,591
21Explorer6× TaserElemental Damage1,364
22Loud6× PrunerMelee Damage1,316
23Cryptid6× PrunerMelee Damage1,168
24Entrepreneur6× TaserElemental Damage1,163
25Sick6× PrunerMelee Damage1,079
26Glutton6× PrunerMelee Damage1,079
27Fisherman6× PrunerMelee Damage1,079
28Chef6× PrunerMelee Damage1,079
29Druid6× PrunerMelee Damage1,079
30Creature6× SickleMelee Damage938
31Builder6× TaserElemental Damage842
32Lucky6× PrunerMelee Damage686
33Lich6× PrunerMelee Damage640
34Pacifist6× TaserElemental Damage561
35Curious6× LuteMelee Damage397
36Baby1× TaserElemental Damage321
37Renegade6× TaserElemental Damage40
How the builds are worked out
  • Stat line of a late run: 40 in the build's damage stat, 40 % Damage, 40 % Attack Speed and 10 % Crit Chance, each times the character's own gain modifier (×1.25 for +25%, none for −100%), plus the character's flat stats. A stat the character converts into damage ("+2 Melee Damage for every 1 Armor") also gets 40.
  • The main weapon is one the character can start with — the one you pick at the start, buy copies of and combine up. Weapons that first appear at Tier III or IV (Minigun, the Legendary class…) are never starting weapons, so they are only alternatives. Judged at Tier IV (or the highest tier the character may hold), with the character's bonuses for that class or type. DPS as on the weapon pages: damage × projectiles × average crit ÷ cooldown; weapon effects, set bonuses, pierce and bounce not counted.
  • Engineering builds deal most of their damage through structures, which the DPS leaves out: their structure items are listed apart.
  • Items ranked by their plain stat changes per 100 materials of base price, weighted: the damage stat, % Damage and Attack Speed 1; % Crit Chance 0.5, Max HP 0.5, Armor 0.5, HP Regeneration 0.4, % Dodge 0.3, % Life Steal 0.3, % Speed 0.2, Luck 0.2, Harvesting 0.2; other damage stats 0. Each weight times the character's gain modifier; penalties count against the item. Items the character is never offered are left out.