Brotato DBBrotato 1.1.15.4 · read from the game files · unofficial

Weapon class

Musical builds

The characters that do most with Musical weapons in Brotato 1.1.15.4, by the site's build model: Druid (6× Flute, 605 DPS), Hiker (6× Flute, 560 DPS), Romantic (6× Flute, 560 DPS). 6 characters can run it.

Musical set bonus with 6 weapons

  • +25 Luck

Characters ranked

#CharacterWeaponStacksBuild DPS
1Druid6× FluteRanged Damage605
2Hiker6× FluteRanged Damage560
3Romantic6× FluteRanged Damage560
4Curious6× LuteMelee Damage397
5Buccaneer6× FluteRanged Damage276
6Builder6× FluteRanged Damage251
How the builds are worked out
  • Stat line of a late run: 40 in the build's damage stat, 40 % Damage, 40 % Attack Speed and 10 % Crit Chance, each times the character's own gain modifier (×1.25 for +25%, none for −100%), plus the character's flat stats. A stat the character converts into damage ("+2 Melee Damage for every 1 Armor") also gets 40.
  • The main weapon is one the character can start with — the one you pick at the start, buy copies of and combine up. Weapons that first appear at Tier III or IV (Minigun, the Legendary class…) are never starting weapons, so they are only alternatives. Judged at Tier IV (or the highest tier the character may hold), with the character's bonuses for that class or type. DPS as on the weapon pages: damage × projectiles × average crit ÷ cooldown; weapon effects, set bonuses, pierce and bounce not counted.
  • Engineering builds deal most of their damage through structures, which the DPS leaves out: their structure items are listed apart.
  • Items ranked by their plain stat changes per 100 materials of base price, weighted: the damage stat, % Damage and Attack Speed 1; % Crit Chance 0.5, Max HP 0.5, Armor 0.5, HP Regeneration 0.4, % Dodge 0.3, % Life Steal 0.3, % Speed 0.2, Luck 0.2, Harvesting 0.2; other damage stats 0. Each weight times the character's gain modifier; penalties count against the item. Items the character is never offered are left out.