Brotato DBBrotato 1.1.15.4 · read from the game files · unofficial

Weapon class

Unarmed builds

The characters that do most with Unarmed weapons in Brotato 1.1.15.4, by the site's build model: Multitasker (12× Fist, 5,034 DPS), Generalist (6× Fist, 3,912 DPS), Knight (6× Fist, 3,491 DPS). 34 characters can run it.

Unarmed set bonus with 6 weapons

  • +15 % Dodge

Characters ranked

#CharacterWeaponStacksBuild DPS
1Multitasker12× FistMelee Damage5,034
2Generalist6× FistMelee Damage3,912
3Knight6× FistMelee Damage3,491
4Brawler6× FistMelee Damage3,101
5Speedy6× FistMelee Damage2,957
6Diver6× ClawMelee Damage2,659
7Cryptid6× FistMelee Damage2,496
8Well-Rounded6× FistMelee Damage2,214
9Chunky6× FistMelee Damage2,214
10Saver6× FistMelee Damage2,214
11Sick6× FistMelee Damage2,214
12Streamer6× FistMelee Damage2,214
13Glutton6× FistMelee Damage2,214
14Apprentice6× FistMelee Damage2,214
15Golem6× FistMelee Damage2,214
16King6× FistMelee Damage2,214
17Wounded6× FistMelee Damage2,214
18Captain6× FistMelee Damage2,214
19Creature6× FistMelee Damage2,214
20Chef6× FistMelee Damage2,214
21Druid6× FistMelee Damage2,214
22Hiker6× FistMelee Damage2,214
23Loud6× ClawMelee Damage2,126
24One-Armed1× ClawMelee Damage2,026
25Romantic6× FistMelee Damage1,989
26Crazy6× ClawMelee Damage1,832
27Vagabond6× ClawMelee Damage1,753
28Hunter6× ClawMelee Damage1,735
29Ogre6× FistMelee Damage1,691
30Gladiator6× FistMelee Damage1,630
31Entrepreneur6× FistMelee Damage1,531
32Lucky6× FistMelee Damage1,530
33Vampire6× FistMelee Damage1,258
34Baby1× FistMelee Damage369
How the builds are worked out
  • Stat line of a late run: 40 in the build's damage stat, 40 % Damage, 40 % Attack Speed and 10 % Crit Chance, each times the character's own gain modifier (×1.25 for +25%, none for −100%), plus the character's flat stats. A stat the character converts into damage ("+2 Melee Damage for every 1 Armor") also gets 40.
  • The main weapon is one the character can start with — the one you pick at the start, buy copies of and combine up. Weapons that first appear at Tier III or IV (Minigun, the Legendary class…) are never starting weapons, so they are only alternatives. Judged at Tier IV (or the highest tier the character may hold), with the character's bonuses for that class or type. DPS as on the weapon pages: damage × projectiles × average crit ÷ cooldown; weapon effects, set bonuses, pierce and bounce not counted.
  • Engineering builds deal most of their damage through structures, which the DPS leaves out: their structure items are listed apart.
  • Items ranked by their plain stat changes per 100 materials of base price, weighted: the damage stat, % Damage and Attack Speed 1; % Crit Chance 0.5, Max HP 0.5, Armor 0.5, HP Regeneration 0.4, % Dodge 0.3, % Life Steal 0.3, % Speed 0.2, Luck 0.2, Harvesting 0.2; other damage stats 0. Each weight times the character's gain modifier; penalties count against the item. Items the character is never offered are left out.