Brotato DBBrotato 1.1.15.4 · read from the game files · unofficial

Weapon class

Ethereal builds

The characters that do most with Ethereal weapons in Brotato 1.1.15.4, by the site's build model: Generalist (6× Ghost Scepter, 2,081 DPS), Multitasker (12× Ghost Flint, 1,740 DPS), Ghost (6× Ghost Scepter, 1,281 DPS). 31 characters can run it.

Ethereal set bonus with 6 weapons

  • +30 % Dodge
  • -5 Armor

Characters ranked

#CharacterWeaponStacksBuild DPS
1Generalist6× Ghost ScepterRanged Damage2,081
2Multitasker12× Ghost FlintMelee Damage1,740
3Ghost6× Ghost ScepterRanged Damage1,281
4Speedy6× Ghost FlintMelee Damage1,205
5Chunky6× Ghost ScepterRanged Damage1,121
6Sick6× Ghost ScepterRanged Damage1,121
7Streamer6× Ghost ScepterRanged Damage1,121
8Apprentice6× Ghost ScepterRanged Damage1,121
9Cryptid6× Ghost ScepterRanged Damage1,121
10Golem6× Ghost ScepterRanged Damage1,121
11Demon6× Ghost ScepterRanged Damage1,121
12Creature6× Ghost ScepterRanged Damage1,121
13Druid6× Ghost ScepterRanged Damage1,121
14Loud6× Ghost FlintMelee Damage924
15Well-Rounded6× Ghost FlintMelee Damage761
16Saver6× Ghost FlintMelee Damage761
17Vagabond6× Ghost FlintMelee Damage761
18Wounded6× Ghost FlintMelee Damage761
19Captain6× Ghost FlintMelee Damage761
20Mutant6× Ghost AxeMelee Damage713
21King6× Ghost AxeMelee Damage713
22Curious6× Ghost AxeMelee Damage713
23Lich6× Ghost ScepterRanged Damage686
24Gladiator6× Ghost FlintMelee Damage580
25One-Armed1× Ghost AxeMelee Damage563
26Explorer6× Ghost AxeMelee Damage509
27Builder6× Ghost ScepterRanged Damage503
28Entrepreneur6× Ghost FlintMelee Damage435
29Vampire6× Ghost FlintMelee Damage435
30Masochist6× Ghost AxeMelee Damage204
31Renegade6× Ghost ScepterRanged Damage11
How the builds are worked out
  • Stat line of a late run: 40 in the build's damage stat, 40 % Damage, 40 % Attack Speed and 10 % Crit Chance, each times the character's own gain modifier (×1.25 for +25%, none for −100%), plus the character's flat stats. A stat the character converts into damage ("+2 Melee Damage for every 1 Armor") also gets 40.
  • The main weapon is one the character can start with — the one you pick at the start, buy copies of and combine up. Weapons that first appear at Tier III or IV (Minigun, the Legendary class…) are never starting weapons, so they are only alternatives. Judged at Tier IV (or the highest tier the character may hold), with the character's bonuses for that class or type. DPS as on the weapon pages: damage × projectiles × average crit ÷ cooldown; weapon effects, set bonuses, pierce and bounce not counted.
  • Engineering builds deal most of their damage through structures, which the DPS leaves out: their structure items are listed apart.
  • Items ranked by their plain stat changes per 100 materials of base price, weighted: the damage stat, % Damage and Attack Speed 1; % Crit Chance 0.5, Max HP 0.5, Armor 0.5, HP Regeneration 0.4, % Dodge 0.3, % Life Steal 0.3, % Speed 0.2, Luck 0.2, Harvesting 0.2; other damage stats 0. Each weight times the character's gain modifier; penalties count against the item. Items the character is never offered are left out.