Brotato DBBrotato 1.1.15.4 · read from the game files · unofficial

Weapon class

Gun builds

The characters that do most with Gun weapons in Brotato 1.1.15.4, by the site's build model: Cyborg (6× SMG, 8,822 DPS), Multitasker (12× SMG, 7,734 DPS), Generalist (6× SMG, 7,432 DPS). 45 characters can run it.

Gun set bonus with 6 weapons

  • +50 Range

Characters ranked

#CharacterWeaponStacksBuild DPS
1Cyborg6× SMGRanged Damage8,822
2Multitasker12× SMGRanged Damage7,734
3Generalist6× SMGRanged Damage7,432
4Soldier6× Double Barrel ShotgunRanged Damage6,083
5Ranger6× SMGRanged Damage4,713
6Loud6× SMGRanged Damage4,109
7Hunter6× Double Barrel ShotgunRanged Damage3,651
8Well-Rounded6× SMGRanged Damage3,384
9Mutant6× SMGRanged Damage3,384
10Sick6× SMGRanged Damage3,384
11Streamer6× SMGRanged Damage3,384
12Apprentice6× SMGRanged Damage3,384
13Cryptid6× SMGRanged Damage3,384
14Fisherman6× SMGRanged Damage3,384
15King6× SMGRanged Damage3,384
16Wounded6× SMGRanged Damage3,384
17Captain6× SMGRanged Damage3,384
18Creature6× SMGRanged Damage3,384
19Gangster6× SMGRanged Damage3,384
20Romantic6× SMGRanged Damage3,384
21Chunky6× Double Barrel ShotgunRanged Damage3,330
22Old6× Double Barrel ShotgunRanged Damage3,330
23Farmer6× Double Barrel ShotgunRanged Damage3,330
24Curious6× Double Barrel ShotgunRanged Damage3,330
25Doctor6× Medical GunRanged Damage3,322
26One-Armed1× Double Barrel ShotgunRanged Damage3,170
27Saver6× Laser GunRanged Damage2,761
28Jack6× Laser GunRanged Damage2,761
29Vagabond6× Laser GunRanged Damage2,761
30Golem6× RevolverRanged Damage2,262
31Arms Dealer6× PistolRanged Damage2,100
32Vampire6× SMGRanged Damage1,934
33Lich6× SMGRanged Damage1,752
34Entrepreneur6× Double Barrel ShotgunRanged Damage1,689
35Hiker6× PistolRanged Damage1,674
36Buccaneer6× Double Barrel ShotgunRanged Damage1,559
37Ghost6× Rail GunRanged Damage1,269
38Builder6× SMGRanged Damage1,088
39Masochist6× Double Barrel ShotgunRanged Damage965
40Glutton6× ShredderRanged Damage571
41Explorer6× ShredderRanged Damage408
42Sailor6× BlunderbussRanged Damage311
43Baby1× PistolRanged Damage279
44Artificer6× ShredderRanged Damage163
45Renegade6× SMGRanged Damage60
How the builds are worked out
  • Stat line of a late run: 40 in the build's damage stat, 40 % Damage, 40 % Attack Speed and 10 % Crit Chance, each times the character's own gain modifier (×1.25 for +25%, none for −100%), plus the character's flat stats. A stat the character converts into damage ("+2 Melee Damage for every 1 Armor") also gets 40.
  • The main weapon is one the character can start with — the one you pick at the start, buy copies of and combine up. Weapons that first appear at Tier III or IV (Minigun, the Legendary class…) are never starting weapons, so they are only alternatives. Judged at Tier IV (or the highest tier the character may hold), with the character's bonuses for that class or type. DPS as on the weapon pages: damage × projectiles × average crit ÷ cooldown; weapon effects, set bonuses, pierce and bounce not counted.
  • Engineering builds deal most of their damage through structures, which the DPS leaves out: their structure items are listed apart.
  • Items ranked by their plain stat changes per 100 materials of base price, weighted: the damage stat, % Damage and Attack Speed 1; % Crit Chance 0.5, Max HP 0.5, Armor 0.5, HP Regeneration 0.4, % Dodge 0.3, % Life Steal 0.3, % Speed 0.2, Luck 0.2, Harvesting 0.2; other damage stats 0. Each weight times the character's gain modifier; penalties count against the item. Items the character is never offered are left out.