Brotato DBBrotato 1.1.15.4 · read from the game files · unofficial

Weapon class

Blunt builds

The characters that do most with Blunt weapons in Brotato 1.1.15.4, by the site's build model: Knight (6× Hammer, 2,803 DPS), Multitasker (12× Rock, 2,439 DPS), King (6× Hammer, 1,743 DPS). 25 characters can run it.

Blunt set bonus with 6 weapons

  • +3 Armor
  • +6 Max HP
  • -10 % Speed

Characters ranked

#CharacterWeaponStacksBuild DPS
1Knight6× HammerMelee Damage2,803
2Multitasker12× RockMelee Damage2,439
3King6× HammerMelee Damage1,743
4Curious6× BrickMelee Damage1,479
5Builder6× BrickEngineering1,308
6Loud6× RockMelee Damage1,296
7Engineer6× HammerMelee Damage1,195
8Cryptid6× RockMelee Damage1,119
9Chunky6× RockMelee Damage1,067
10Old6× RockMelee Damage1,067
11Mutant6× RockMelee Damage1,067
12Fisherman6× RockMelee Damage1,067
13Golem6× RockMelee Damage1,067
14Creature6× RockMelee Damage1,067
15Druid6× RockMelee Damage1,067
16Ogre6× BrickMelee Damage1,026
17Dwarf6× HammerMelee Damage971
18Chef6× SpoonMelee Damage758
19Lich6× RockMelee Damage748
20Buccaneer6× BrickMelee Damage744
21Romantic6× SpoonMelee Damage703
22Lucky6× RockMelee Damage663
23Wildling6× RockMelee Damage625
24Masochist6× RockMelee Damage305
25Baby1× RockMelee Damage178
How the builds are worked out
  • Stat line of a late run: 40 in the build's damage stat, 40 % Damage, 40 % Attack Speed and 10 % Crit Chance, each times the character's own gain modifier (×1.25 for +25%, none for −100%), plus the character's flat stats. A stat the character converts into damage ("+2 Melee Damage for every 1 Armor") also gets 40.
  • The main weapon is one the character can start with — the one you pick at the start, buy copies of and combine up. Weapons that first appear at Tier III or IV (Minigun, the Legendary class…) are never starting weapons, so they are only alternatives. Judged at Tier IV (or the highest tier the character may hold), with the character's bonuses for that class or type. DPS as on the weapon pages: damage × projectiles × average crit ÷ cooldown; weapon effects, set bonuses, pierce and bounce not counted.
  • Engineering builds deal most of their damage through structures, which the DPS leaves out: their structure items are listed apart.
  • Items ranked by their plain stat changes per 100 materials of base price, weighted: the damage stat, % Damage and Attack Speed 1; % Crit Chance 0.5, Max HP 0.5, Armor 0.5, HP Regeneration 0.4, % Dodge 0.3, % Life Steal 0.3, % Speed 0.2, Luck 0.2, Harvesting 0.2; other damage stats 0. Each weight times the character's gain modifier; penalties count against the item. Items the character is never offered are left out.