Brotato DBBrotato 1.1.15.4 · read from the game files · unofficial

Weapon class

Medieval builds

The characters that do most with Medieval weapons in Brotato 1.1.15.4, by the site's build model: Knight (6× Sword, 2,265 DPS), Multitasker (12× Quarterstaff, 2,233 DPS), Speedy (6× Quarterstaff, 1,465 DPS). 37 characters can run it.

Medieval set bonus with 6 weapons

  • +3 Armor
  • +6 % Dodge

Characters ranked

#CharacterWeaponStacksBuild DPS
1Knight6× SwordMelee Damage2,265
2Multitasker12× QuarterstaffMelee Damage2,233
3Speedy6× QuarterstaffMelee Damage1,465
4King6× SwordMelee Damage1,463
5Cyborg6× CrossbowRanged Damage1,384
6Dwarf6× MaceMelee Damage1,243
7Soldier6× CrossbowRanged Damage1,233
8Loud6× QuarterstaffMelee Damage1,186
9Sailor6× TridentMelee Damage1,014
10Well-Rounded6× QuarterstaffMelee Damage977
11Mutant6× QuarterstaffMelee Damage977
12Farmer6× QuarterstaffMelee Damage977
13Apprentice6× QuarterstaffMelee Damage977
14Fisherman6× QuarterstaffMelee Damage977
15Vagabond6× QuarterstaffMelee Damage977
16Wounded6× QuarterstaffMelee Damage977
17Captain6× QuarterstaffMelee Damage977
18Druid6× QuarterstaffMelee Damage977
19Ranger6× CrossbowRanged Damage939
20Hunter6× CrossbowRanged Damage931
21Cryptid6× Jousting LanceMelee Damage740
22Gladiator6× QuarterstaffMelee Damage729
23Glutton6× Jousting LanceMelee Damage703
24Jack6× Jousting LanceMelee Damage703
25Hiker6× Jousting LanceMelee Damage674
26Streamer6× CrossbowRanged Damage673
27Golem6× CrossbowRanged Damage673
28Entrepreneur6× QuarterstaffMelee Damage598
29Explorer6× Jousting LanceMelee Damage538
30One-Armed1× Jousting LanceMelee Damage460
31Lucky6× Jousting LanceMelee Damage450
32Lich6× CrossbowRanged Damage432
33Wildling6× QuarterstaffMelee Damage417
34Vampire6× CrossbowRanged Damage381
35Buccaneer6× CrossbowRanged Damage329
36Baby1× QuarterstaffMelee Damage163
37Renegade6× CrossbowRanged Damage13
How the builds are worked out
  • Stat line of a late run: 40 in the build's damage stat, 40 % Damage, 40 % Attack Speed and 10 % Crit Chance, each times the character's own gain modifier (×1.25 for +25%, none for −100%), plus the character's flat stats. A stat the character converts into damage ("+2 Melee Damage for every 1 Armor") also gets 40.
  • The main weapon is one the character can start with — the one you pick at the start, buy copies of and combine up. Weapons that first appear at Tier III or IV (Minigun, the Legendary class…) are never starting weapons, so they are only alternatives. Judged at Tier IV (or the highest tier the character may hold), with the character's bonuses for that class or type. DPS as on the weapon pages: damage × projectiles × average crit ÷ cooldown; weapon effects, set bonuses, pierce and bounce not counted.
  • Engineering builds deal most of their damage through structures, which the DPS leaves out: their structure items are listed apart.
  • Items ranked by their plain stat changes per 100 materials of base price, weighted: the damage stat, % Damage and Attack Speed 1; % Crit Chance 0.5, Max HP 0.5, Armor 0.5, HP Regeneration 0.4, % Dodge 0.3, % Life Steal 0.3, % Speed 0.2, Luck 0.2, Harvesting 0.2; other damage stats 0. Each weight times the character's gain modifier; penalties count against the item. Items the character is never offered are left out.