Brotato DBBrotato 1.1.15.4 · read from the game files · unofficial

Weapon class

Blade builds

The characters that do most with Blade weapons in Brotato 1.1.15.4, by the site's build model: Knight (6× Sword, 2,265 DPS), Multitasker (12× Chopper, 2,116 DPS), King (6× Circular Saw, 1,609 DPS). 22 characters can run it.

Blade set bonus with 6 weapons

  • +5 Melee Damage
  • +5 % Life Steal

Characters ranked

#CharacterWeaponStacksBuild DPS
1Knight6× SwordMelee Damage2,265
2Multitasker12× ChopperMelee Damage2,116
3King6× Circular SawMelee Damage1,609
4Golem6× ChopperMelee Damage1,032
5Cryptid6× ChopperMelee Damage1,003
6Well-Rounded6× ChopperMelee Damage939
7Druid6× ChopperMelee Damage939
8Chunky6× ChopperMelee Damage926
9Old6× ChopperMelee Damage926
10Saver6× ChopperMelee Damage926
11Glutton6× ChopperMelee Damage926
12Demon6× ChopperMelee Damage926
13Vagabond6× ChopperMelee Damage926
14Wounded6× ChopperMelee Damage926
15Captain6× ChopperMelee Damage926
16Creature6× ChopperMelee Damage926
17Chef6× ChopperMelee Damage926
18Romantic6× ChopperMelee Damage859
19Ogre6× ChopperMelee Damage682
20Explorer6× ChopperMelee Damage661
21Lich6× ChopperMelee Damage635
22Lucky6× ChopperMelee Damage595
How the builds are worked out
  • Stat line of a late run: 40 in the build's damage stat, 40 % Damage, 40 % Attack Speed and 10 % Crit Chance, each times the character's own gain modifier (×1.25 for +25%, none for −100%), plus the character's flat stats. A stat the character converts into damage ("+2 Melee Damage for every 1 Armor") also gets 40.
  • The main weapon is one the character can start with — the one you pick at the start, buy copies of and combine up. Weapons that first appear at Tier III or IV (Minigun, the Legendary class…) are never starting weapons, so they are only alternatives. Judged at Tier IV (or the highest tier the character may hold), with the character's bonuses for that class or type. DPS as on the weapon pages: damage × projectiles × average crit ÷ cooldown; weapon effects, set bonuses, pierce and bounce not counted.
  • Engineering builds deal most of their damage through structures, which the DPS leaves out: their structure items are listed apart.
  • Items ranked by their plain stat changes per 100 materials of base price, weighted: the damage stat, % Damage and Attack Speed 1; % Crit Chance 0.5, Max HP 0.5, Armor 0.5, HP Regeneration 0.4, % Dodge 0.3, % Life Steal 0.3, % Speed 0.2, Luck 0.2, Harvesting 0.2; other damage stats 0. Each weight times the character's gain modifier; penalties count against the item. Items the character is never offered are left out.