Brotato DBBrotato 1.1.15.4 · read from the game files · unofficial

Weapon class

Precise builds

The characters that do most with Precise weapons in Brotato 1.1.15.4, by the site's build model: Multitasker (12× Knife, 5,909 DPS), Generalist (6× Knife, 5,487 DPS), Knight (6× Knife, 4,775 DPS). 52 characters can run it.

Precise set bonus with 6 weapons

  • +15 % Crit Chance

Characters ranked

#CharacterWeaponStacksBuild DPS
1Multitasker12× KnifeMelee Damage5,909
2Generalist6× KnifeMelee Damage5,487
3Knight6× KnifeMelee Damage4,775
4Soldier6× KnifeMelee Damage4,709
5Speedy6× KnifeMelee Damage3,863
6Diver6× KnifeMelee Damage3,826
7Cryptid6× KnifeMelee Damage2,858
8Loud6× IcicleElemental Damage2,649
9Hunter6× KnifeMelee Damage2,627
10Well-Rounded6× KnifeMelee Damage2,597
11Jack6× KnifeMelee Damage2,597
12Apprentice6× KnifeMelee Damage2,597
13Fisherman6× KnifeMelee Damage2,597
14Golem6× KnifeMelee Damage2,597
15King6× KnifeMelee Damage2,597
16Wounded6× KnifeMelee Damage2,597
17Curious6× KnifeMelee Damage2,597
18Captain6× KnifeMelee Damage2,597
19Chef6× KnifeMelee Damage2,597
20Gangster6× KnifeMelee Damage2,597
21Crazy6× IcicleElemental Damage2,553
22Brawler6× ClawMelee Damage2,456
23Mage6× IcicleElemental Damage2,454
24Old6× IcicleElemental Damage2,182
25Mutant6× IcicleElemental Damage2,182
26Saver6× IcicleElemental Damage2,182
27Streamer6× IcicleElemental Damage2,182
28Demon6× IcicleElemental Damage2,182
29Technomage6× IcicleElemental Damage2,182
30Creature6× IcicleElemental Damage2,182
31Druid6× IcicleElemental Damage2,182
32One-Armed1× ClawMelee Damage2,026
33Doctor6× ScissorsMelee Damage1,888
34Gladiator6× KnifeMelee Damage1,877
35Vagabond6× ClawMelee Damage1,753
36Entrepreneur6× KnifeMelee Damage1,591
37Lich6× KnifeMelee Damage1,591
38Romantic6× ClawMelee Damage1,575
39Vampire6× KnifeMelee Damage1,493
40Cyborg6× CrossbowRanged Damage1,384
41Lucky6× IcicleElemental Damage1,344
42Farmer6× Thief DaggerMelee Damage1,258
43Glutton6× Thief DaggerMelee Damage1,258
44Hiker6× Thief DaggerMelee Damage1,258
45Sick6× ScissorsMelee Damage1,087
46Buccaneer6× IcicleElemental Damage1,075
47Ranger6× CrossbowRanged Damage939
48Explorer6× Thief DaggerMelee Damage899
49Masochist6× IcicleElemental Damage623
50Baby1× KnifeMelee Damage433
51Wildling6× Sharp ToothMelee Damage373
52Renegade6× IcicleElemental Damage19
How the builds are worked out
  • Stat line of a late run: 40 in the build's damage stat, 40 % Damage, 40 % Attack Speed and 10 % Crit Chance, each times the character's own gain modifier (×1.25 for +25%, none for −100%), plus the character's flat stats. A stat the character converts into damage ("+2 Melee Damage for every 1 Armor") also gets 40.
  • The main weapon is one the character can start with — the one you pick at the start, buy copies of and combine up. Weapons that first appear at Tier III or IV (Minigun, the Legendary class…) are never starting weapons, so they are only alternatives. Judged at Tier IV (or the highest tier the character may hold), with the character's bonuses for that class or type. DPS as on the weapon pages: damage × projectiles × average crit ÷ cooldown; weapon effects, set bonuses, pierce and bounce not counted.
  • Engineering builds deal most of their damage through structures, which the DPS leaves out: their structure items are listed apart.
  • Items ranked by their plain stat changes per 100 materials of base price, weighted: the damage stat, % Damage and Attack Speed 1; % Crit Chance 0.5, Max HP 0.5, Armor 0.5, HP Regeneration 0.4, % Dodge 0.3, % Life Steal 0.3, % Speed 0.2, Luck 0.2, Harvesting 0.2; other damage stats 0. Each weight times the character's gain modifier; penalties count against the item. Items the character is never offered are left out.