Brotato DBBrotato 1.1.15.4 · read from the game files · unofficial

Weapon class

Medical builds

The characters that do most with Medical weapons in Brotato 1.1.15.4, by the site's build model: Doctor (6× Medical Gun, 3,322 DPS), Generalist (6× Scissors, 2,413 DPS), Knight (6× Scissors, 2,091 DPS). 20 characters can run it.

Medical set bonus with 6 weapons

  • +5 HP Regeneration

Characters ranked

#CharacterWeaponStacksBuild DPS
1Doctor6× Medical GunRanged Damage3,322
2Generalist6× ScissorsMelee Damage2,413
3Knight6× ScissorsMelee Damage2,091
4Sick6× Medical GunRanged Damage1,938
5Streamer6× Medical GunRanged Damage1,938
6Apprentice6× Medical GunRanged Damage1,938
7Romantic6× Medical GunRanged Damage1,938
8King6× Circular SawMelee Damage1,609
9Diver6× ScissorsMelee Damage1,603
10Lich6× Medical GunRanged Damage1,187
11Vampire6× Medical GunRanged Damage1,107
12Hunter6× ScissorsMelee Damage1,103
13Crazy6× ScissorsMelee Damage1,090
14Old6× ScissorsMelee Damage1,087
15Fisherman6× ScissorsMelee Damage1,087
16One-Armed1× ScissorsMelee Damage928
17Builder6× Medical GunRanged Damage870
18Masochist6× Medical GunRanged Damage554
19Baby1× ScissorsMelee Damage181
20Renegade6× Medical GunRanged Damage20
How the builds are worked out
  • Stat line of a late run: 40 in the build's damage stat, 40 % Damage, 40 % Attack Speed and 10 % Crit Chance, each times the character's own gain modifier (×1.25 for +25%, none for −100%), plus the character's flat stats. A stat the character converts into damage ("+2 Melee Damage for every 1 Armor") also gets 40.
  • The main weapon is one the character can start with — the one you pick at the start, buy copies of and combine up. Weapons that first appear at Tier III or IV (Minigun, the Legendary class…) are never starting weapons, so they are only alternatives. Judged at Tier IV (or the highest tier the character may hold), with the character's bonuses for that class or type. DPS as on the weapon pages: damage × projectiles × average crit ÷ cooldown; weapon effects, set bonuses, pierce and bounce not counted.
  • Engineering builds deal most of their damage through structures, which the DPS leaves out: their structure items are listed apart.
  • Items ranked by their plain stat changes per 100 materials of base price, weighted: the damage stat, % Damage and Attack Speed 1; % Crit Chance 0.5, Max HP 0.5, Armor 0.5, HP Regeneration 0.4, % Dodge 0.3, % Life Steal 0.3, % Speed 0.2, Luck 0.2, Harvesting 0.2; other damage stats 0. Each weight times the character's gain modifier; penalties count against the item. Items the character is never offered are left out.