Brotato DBBrotato 1.1.15.4 · read from the game files · unofficial

Ranged weapon · Base game

Wand

Elemental

Wand is a ranged weapon in Brotato 1.1.15.4 of the Elemental class, from Tier I to Tier IV. Tier I: 1 damage every 0.87s (1.2 DPS), 10 materials; Tier II: 1 damage every 0.78s (1.3 DPS), 22 materials; Tier III: 1 damage every 0.7s (1.4 DPS), 45 materials; Tier IV: 1 damage every 0.53s (1.9 DPS), 91 materials. Well-Rounded, Mage, Old, Lucky, Mutant, Multitasker, Saver and Farmer and others can start with it.

This section as JSON: /raw/weapons.json

Quick answers (4)
How much damage does Wand do?
Tier I: 1 damage every 0.87s (1.2 DPS), 10 materials; Tier II: 1 damage every 0.78s (1.3 DPS), 22 materials; Tier III: 1 damage every 0.7s (1.4 DPS), 45 materials; Tier IV: 1 damage every 0.53s (1.9 DPS), 91 materials.
What class is Wand?
Elemental (ranged).
What does Wand do at Tier IV?
Deals 9x12 (+100% Elemental Damage) burning damage.
Which characters start with Wand?
Well-Rounded, Mage, Old, Lucky, Mutant, Multitasker, Saver, Farmer, Explorer, Streamer, Jack, Lich, Renegade, Soldier, Masochist, Demon, Baby, Technomage, Wounded, Builder, Chef and Druid.

Stats by tier

Tier ITier IITier IIITier IV
Price10224591
Damage1111
Scaling50%Elemental Damage65%Elemental Damage80%Elemental Damage100%Elemental Damage
Crit×2 · 0%×2 · 0%×2 · 0%×2 · 0%
Cooldown0.87s0.78s0.7s0.53s
Range350375400425
Knockback10101010
Pierce1 (−50% each)1 (−50% each)1 (−50% each)1 (−50% each)
Bounce————
Life steal————
DPS (worked out)1.21.31.41.9
How this is worked out

Cooldown is what the game shows: the attack's own duration (melee: thrust out and back, longer for longer range; ranged: twice the recoil) plus the cooldown frames ÷ 60. DPS = damage × projectiles × (1 + crit chance × (crit damage − 1)) ÷ that cooldown, with every stat at 0. Not counted: effects, pierce, bounce, accuracy, knockback. With your stats: weapon DPS calculator.

weapon_service.gd init_base_stats; melee_shooting_data.gd / ranged_shooting_data.gd get_shooting_total_duration.

Effects

Tier I

  • Deals 3x3 (+100%Elemental Damage) burning damage

Tier II

  • Deals 5x5 (+100%Elemental Damage) burning damage

Tier III

  • Deals 6x8 (+100%Elemental Damage) burning damage

Tier IV

  • Deals 9x12 (+100%Elemental Damage) burning damage

Unlock & IDs

Available from the start.

  • Tier Iweapon_wand_1
  • Tier IIweapon_wand_2
  • Tier IIIweapon_wand_3
  • Tier IVweapon_wand_4