Ranged weapon · Base game
Flamethrower
Flamethrower is a ranged weapon in Brotato 1.1.15.4 of the Elemental and Heavy classes, from Tier II to Tier IV. Tier II: 1 damage every 0.12s (8.1 DPS), 56 materials; Tier III: 1 damage every 0.12s (8.1 DPS), 103 materials; Tier IV: 1 damage every 0.09s (11.1 DPS), 207 materials.
This section as JSON: /raw/weapons.json
Quick answers (3)
- How much damage does Flamethrower do?
- Tier II: 1 damage every 0.12s (8.1 DPS), 56 materials; Tier III: 1 damage every 0.12s (8.1 DPS), 103 materials; Tier IV: 1 damage every 0.09s (11.1 DPS), 207 materials.
- What class is Flamethrower?
- Elemental and Heavy (ranged).
- What does Flamethrower do at Tier IV?
- Deals 8x5 (+100% Elemental Damage) burning damage.
Stats by tier
| Price | 56 | 103 | 207 |
| Damage | 1 | 1 | 1 |
| Scaling | 1% | 1% | 1% |
| Crit | ×2 · 0% | ×2 · 0% | ×2 · 0% |
| Cooldown | 0.123s | 0.123s | 0.09s |
| Range | 250 | 300 | 400 |
| Knockback | — | — | — |
| Pierce | 99 (−100% each) | 99 (−100% each) | 99 (−100% each) |
| Bounce | — | — | — |
| Life steal | — | — | — |
| DPS (worked out) | 8.1 | 8.1 | 11.1 |
How this is worked out
Cooldown is what the game shows: the attack's own duration (melee: thrust out and back, longer for longer range; ranged: twice the recoil) plus the cooldown frames ÷ 60. DPS = damage × projectiles × (1 + crit chance × (crit damage − 1)) ÷ that cooldown, with every stat at 0. Not counted: effects, pierce, bounce, accuracy, knockback. With your stats: weapon DPS calculator.
weapon_service.gd init_base_stats; melee_shooting_data.gd / ranged_shooting_data.gd get_shooting_total_duration.
Effects
Tier II
- Deals 3x1 (+100%
) burning damage
Tier III
- Deals 5x3 (+100%
) burning damage
Tier IV
- Deals 8x5 (+100%
) burning damage
Characters that can start with it
None.
Unlock & IDs
Available from the start.
- Tier II
weapon_flamethrower_2 - Tier III
weapon_flamethrower_3 - Tier IV
weapon_flamethrower_4