Brotato DBBrotato 1.1.15.4 · read from the game files · unofficial

Ranged weapon · Base game

Flamethrower

ElementalHeavy

Flamethrower is a ranged weapon in Brotato 1.1.15.4 of the Elemental and Heavy classes, from Tier II to Tier IV. Tier II: 1 damage every 0.12s (8.1 DPS), 56 materials; Tier III: 1 damage every 0.12s (8.1 DPS), 103 materials; Tier IV: 1 damage every 0.09s (11.1 DPS), 207 materials.

This section as JSON: /raw/weapons.json

Quick answers (3)
How much damage does Flamethrower do?
Tier II: 1 damage every 0.12s (8.1 DPS), 56 materials; Tier III: 1 damage every 0.12s (8.1 DPS), 103 materials; Tier IV: 1 damage every 0.09s (11.1 DPS), 207 materials.
What class is Flamethrower?
Elemental and Heavy (ranged).
What does Flamethrower do at Tier IV?
Deals 8x5 (+100% Elemental Damage) burning damage.

Stats by tier

Tier IITier IIITier IV
Price56103207
Damage111
Scaling1%Elemental Damage1%Elemental Damage1%Elemental Damage
Crit×2 · 0%×2 · 0%×2 · 0%
Cooldown0.123s0.123s0.09s
Range250300400
Knockback———
Pierce99 (−100% each)99 (−100% each)99 (−100% each)
Bounce———
Life steal———
DPS (worked out)8.18.111.1
How this is worked out

Cooldown is what the game shows: the attack's own duration (melee: thrust out and back, longer for longer range; ranged: twice the recoil) plus the cooldown frames ÷ 60. DPS = damage × projectiles × (1 + crit chance × (crit damage − 1)) ÷ that cooldown, with every stat at 0. Not counted: effects, pierce, bounce, accuracy, knockback. With your stats: weapon DPS calculator.

weapon_service.gd init_base_stats; melee_shooting_data.gd / ranged_shooting_data.gd get_shooting_total_duration.

Effects

Tier II

  • Deals 3x1 (+100%Elemental Damage) burning damage

Tier III

  • Deals 5x3 (+100%Elemental Damage) burning damage

Tier IV

  • Deals 8x5 (+100%Elemental Damage) burning damage

Characters that can start with it

None.

Unlock & IDs

Available from the start.

  • Tier IIweapon_flamethrower_2
  • Tier IIIweapon_flamethrower_3
  • Tier IVweapon_flamethrower_4