Brotato DBBrotato 1.1.15.4 · read from the game files · unofficial

Character tier list (Endless)

Every Brotato character ranked by the average wave its best builds reach in 200 simulated endless runs on Danger 5. S tier in Brotato 1.1.15.4: Jack (wave 28.2), Multitasker (wave 26.8), One-Armed (wave 26.1), Renegade (wave 25.7), Masochist (wave 25.5). A tier: Cyborg, Brawler, Arms Dealer, Sick, Soldier, Knight, Mutant, Generalist, King, Old, Ranger.

Character tier list (Danger 5)Character tier list (Nightmare)Weapon tier list (Danger 5)Item tier list (Danger 5)

Full ranking

#NameTieraverage wave reached in endless
1JackSwave 28.2Laser Gun
2MultitaskerSwave 26.8SMG
3One-ArmedSwave 26.1Double Barrel Shotgun
4RenegadeSwave 25.7Ghost Scepter
5MasochistSwave 25.5Ghost Axe
6CyborgAwave 25.3Double Barrel Shotgun
7BrawlerAwave 25.3Fist
8Arms DealerAwave 25.1Pistol
9SickAwave 24.4SMG
10SoldierAwave 24.4Double Barrel Shotgun
11KnightAwave 24.3Fist
12MutantAwave 23.5Revolver
13GeneralistAwave 23.3SMG
14KingAwave 22.8Fist
15OldAwave 22.7Double Barrel Shotgun
16RangerAwave 22.3Double Barrel Shotgun
17EntrepreneurBwave 22.1Fist
18Well-RoundedBwave 21.9Fist
19LichBwave 21.9Ghost Scepter
20HunterBwave 21.9Double Barrel Shotgun
21RomanticBwave 21.8Double Barrel Shotgun
22CreatureBwave 21.7Fist
23GolemBwave 21.7Fist
24BuilderBwave 21.6Ghost Scepter
25ApprenticeBwave 21.6Fist
26SailorBwave 21.6Anchor
27WoundedBwave 21.4Fist
28DoctorBwave 21.3Medical Gun
29SpeedyBwave 21.1Fist
30GladiatorBwave 21.1Ghost Flint
31CuriousBwave 21.1Double Barrel Shotgun
32VagabondCwave 20.9Laser Gun
33DemonCwave 20.9Ghost Axe
34FarmerCwave 20.9Double Barrel Shotgun
35GangsterCwave 20.7SMG
36MageCwave 20.7Plank
37OgreCwave 20.6Fist
38ChunkyCwave 20.5Ghost Scepter
39EngineerCwave 20.4Hammer
40LoudCwave 20.4SMG
41GhostCwave 20.4Ghost Axe
42GluttonCwave 20.3Fist
43FishermanCwave 20.3Laser Gun
44TechnomageCwave 20.1Plank
45SaverCwave 20.1Pistol
46CaptainCwave 20.0SMG
47LuckyCwave 20.0Fist
48CrazyDwave 19.8Knife
49DruidDwave 19.6Ghost Scepter
50ChefDwave 19.4Fist
51WildlingDwave 19.4Hatchet
52DwarfDwave 19.1Brick
53ArtificerDwave 19.1Screwdriver
54CryptidDwave 18.8Fist
55StreamerDwave 18.7Laser Gun
56DiverDwave 18.5Knife
57HikerDwave 18.5Fist
58VampireDwave 17.8Revolver
59BabyDwave 17.2Fist
60BuccaneerDwave 14.2Laser Gun
61ExplorerDwave 13.6Wrench
62PacifistDwave 13.2Taser
How this tier list is worked out

Each character's three best Danger 5 builds, 200 endless runs each; score = the best average wave the runs died on.

Tiers by rank: the top 8% are S, the next 17% A, then 25% B, 25% C and the rest D.

  • Every Danger level and endless mode, Crash Zone; each starting weapon gets a first pass and the best ones many more runs. The game's waves (enemy groups, sizes, repeats and wave lengths from its wave files, the boss at wave 20, two on Danger 5), enemy HP and damage by wave and Danger.
  • Every material dropped is picked up; it is also XP. Harvesting pays at the end of each wave and grows 5% a wave. Crates drop at the enemies' own rates (more with Luck) and give an item of the wave's tier.
  • Shop: 4 slots a wave, each a weapon 35% of the time (a copy of one you hold 20%, one of the same class 35%), tier by the game's odds for the wave and Luck, prices by the game's formula; up to 3 rerolls. Two copies of a weapon combine into the next tier. Level-ups offer 4 upgrades of the game's tiers for that level.
  • Purchases and level-ups are chosen greedily: whatever raises damage-to-clear and survival most per material. Damage: every weapon's DPS by the game's formulas plus pierce, bounce, burning, explosions, lightning and other on-hit projectiles, turrets, landmines and pets; 60% of the wave spent hitting; melee hits 1.5 enemies, explosions 3.
  • Survival: 1% of a wave's enemies land a hit when the wave is cleared in time, more the longer they live; damage reduced by armor and dodge (the game's formulas), healed by HP regeneration and life steal. A run ends when a wave's hits exceed what the character can take. That share is the one tuned number: it was set so that the strongest builds win most Danger 5 runs, the weakest few.
  • Endless: after wave 20 the game repeats waves 11–20 at 60 s each and adds int(wave ÷ 10 × 2) groups of its endless enemies; enemy HP grows by the endless factor × 2.25 and damage by the endless factor (RunData.get_endless_factor), prices and rerolls too, and harvesting shrinks 20% a wave. Runs stop at wave 100.
  • Not modelled: dodging by moving, knockback, elites and hordes, curses, item effects that trigger on conditions (on dodge, on pickup, below HP…), consumables' healing, recycling and locking.