Brotato DBBrotato 1.1.15.4 · read from the game files · unofficial

Enemy · Abyssal Terrors

Viperfish

Viperfish is an enemy in Brotato 1.1.15.4. It has 1 HP plus 3 per wave (58 at wave 20 on Danger 0), deals 1 damage plus 0.65 per wave (13 at wave 20), moves at speed 80 and drops 1 material. It spawns in The Abyss waves 3–19. The game says: “Starts growing after spawning, after a few seconds starts chasing the player.”

This section as JSON: /raw/enemies.json

Quick answers (3)
How much HP does Viperfish have?
1 at wave 1, +3 each wave: 28 at wave 10, 58 at wave 20 (Danger 0; Danger raises it by a percentage).
How much damage does Viperfish deal?
1 at wave 1, +0.65 each wave: 13 at wave 20 on Danger 0.
When does Viperfish appear?
The Abyss waves 3–19.
HP
1
+3 per wave
Damage
1
+0.65 per wave
Speed
80
Armor
0
Materials
1
Knockback resist
0%

Behaviour

Starts growing after spawning, after a few seconds starts chasing the player.

HP and damage by wave

DangerWave 1Wave 5Wave 10Wave 15Wave 20
Danger 0–21 HP · 1 dmg13 HP · 4 dmg28 HP · 7 dmg43 HP · 10 dmg58 HP · 13 dmg
Danger 3 (+12%)1 HP · 1 dmg15 HP · 4 dmg31 HP · 8 dmg48 HP · 11 dmg65 HP · 15 dmg
Danger 4 (+26%)1 HP · 1 dmg16 HP · 5 dmg35 HP · 9 dmg54 HP · 13 dmg73 HP · 17 dmg
Danger 5 (+40%)1 HP · 1 dmg18 HP · 5 dmg39 HP · 10 dmg60 HP · 14 dmg81 HP · 19 dmg
Nightmare (+60%)2 HP · 2 dmg21 HP · 6 dmg45 HP · 11 dmg69 HP · 16 dmg93 HP · 21 dmg
How this is worked out

HP = base + per-wave × (wave − 1), rounded down, then × (1 + the Danger's enemy health %). Damage likewise with its enemy damage %. One player, waves 1–20, no item effects on enemies (stats.gd get_base_health, entity_service.gd get_final_enemy_health).

When it spawns

Game ID: viperfish