Enemy · Abyssal Terrors
Vampire Squid
Vampire Squid is an enemy in Brotato 1.1.15.4. It has 10 HP plus 5 per wave (105 at wave 20 on Danger 0), deals 1 damage plus 1 per wave (20 at wave 20), moves at speed 275 and drops 1 material. It spawns in The Abyss waves 13–17. The game says: “Chases the player while firing two projectiles in front of itself.”
This section as JSON: /raw/enemies.json
Quick answers (3)
- How much HP does Vampire Squid have?
- 10 at wave 1, +5 each wave: 55 at wave 10, 105 at wave 20 (Danger 0; Danger raises it by a percentage).
- How much damage does Vampire Squid deal?
- 1 at wave 1, +1 each wave: 20 at wave 20 on Danger 0.
- When does Vampire Squid appear?
- The Abyss waves 13–17.
HP
10
+5 per wave
Damage
1
+1 per wave
Speed
275
±25
Armor
0
Materials
1
Knockback resist
0%
Behaviour
Chases the player while firing two projectiles in front of itself.
HP and damage by wave
| Danger | Wave 1 | Wave 5 | Wave 10 | Wave 15 | Wave 20 |
|---|---|---|---|---|---|
| Danger 0–2 | 10 HP · 1 dmg | 30 HP · 5 dmg | 55 HP · 10 dmg | 80 HP · 15 dmg | 105 HP · 20 dmg |
| Danger 3 (+12%) | 11 HP · 1 dmg | 34 HP · 6 dmg | 62 HP · 11 dmg | 90 HP · 17 dmg | 118 HP · 22 dmg |
| Danger 4 (+26%) | 13 HP · 1 dmg | 38 HP · 6 dmg | 69 HP · 13 dmg | 101 HP · 19 dmg | 132 HP · 25 dmg |
| Danger 5 (+40%) | 14 HP · 1 dmg | 42 HP · 7 dmg | 77 HP · 14 dmg | 112 HP · 21 dmg | 147 HP · 28 dmg |
| Nightmare (+60%) | 16 HP · 2 dmg | 48 HP · 8 dmg | 88 HP · 16 dmg | 128 HP · 24 dmg | 168 HP · 32 dmg |
How this is worked out
HP = base + per-wave × (wave − 1), rounded down, then × (1 + the Danger's enemy health %). Damage likewise with its enemy damage %. One player, waves 1–20, no item effects on enemies (stats.gd get_base_health, entity_service.gd get_final_enemy_health).
When it spawns
Game ID: vampire_squid