Brotato DBBrotato 1.1.15.4 · read from the game files · unofficial

Enemy · Base game

Tentacle

Tentacle is an enemy in Brotato 1.1.15.4. It has 100 HP plus 20 per wave (480 at wave 20 on Danger 0), deals 1 damage plus 1 per wave (20 at wave 20), moves at speed 175 and drops 4 materials. It spawns in Crash Zone waves 12–19. The game says: “Follows the character, runs away if too close, attacks in "V" shape from medium range.”

This section as JSON: /raw/enemies.json

Quick answers (3)
How much HP does Tentacle have?
100 at wave 1, +20 each wave: 280 at wave 10, 480 at wave 20 (Danger 0; Danger raises it by a percentage).
How much damage does Tentacle deal?
1 at wave 1, +1 each wave: 20 at wave 20 on Danger 0.
When does Tentacle appear?
Crash Zone waves 12–19.
HP
100
+20 per wave
Damage
1
+1 per wave
Speed
175
Armor
0
Materials
4
Knockback resist
70%

Behaviour

Follows the character, runs away if too close, attacks in "V" shape from medium range.

HP and damage by wave

DangerWave 1Wave 5Wave 10Wave 15Wave 20
Danger 0–2100 HP · 1 dmg180 HP · 5 dmg280 HP · 10 dmg380 HP · 15 dmg480 HP · 20 dmg
Danger 3 (+12%)112 HP · 1 dmg202 HP · 6 dmg314 HP · 11 dmg426 HP · 17 dmg538 HP · 22 dmg
Danger 4 (+26%)126 HP · 1 dmg227 HP · 6 dmg353 HP · 13 dmg479 HP · 19 dmg605 HP · 25 dmg
Danger 5 (+40%)140 HP · 1 dmg252 HP · 7 dmg392 HP · 14 dmg532 HP · 21 dmg672 HP · 28 dmg
Nightmare (+60%)160 HP · 2 dmg288 HP · 8 dmg448 HP · 16 dmg608 HP · 24 dmg768 HP · 32 dmg
How this is worked out

HP = base + per-wave × (wave − 1), rounded down, then × (1 + the Danger's enemy health %). Damage likewise with its enemy damage %. One player, waves 1–20, no item effects on enemies (stats.gd get_base_health, entity_service.gd get_final_enemy_health).

When it spawns

Game ID: tentacle