Enemy · Base game
Spitter
Spitter is an enemy in Brotato 1.1.15.4. It has 8 HP plus 1 per wave (27 at wave 20 on Danger 0), deals 1 damage plus 0.6 per wave (12 at wave 20), moves at speed 200 and drops 1 material. It spawns in Crash Zone waves 4–18. The game says: “Runs away from the character if too close, fires projectiles that deal damage on hit.”
This section as JSON: /raw/enemies.json
Quick answers (3)
- How much HP does Spitter have?
- 8 at wave 1, +1 each wave: 17 at wave 10, 27 at wave 20 (Danger 0; Danger raises it by a percentage).
- How much damage does Spitter deal?
- 1 at wave 1, +0.6 each wave: 12 at wave 20 on Danger 0.
- When does Spitter appear?
- Crash Zone waves 4–18.
HP
8
+1 per wave
Damage
1
+0.6 per wave
Speed
200
Armor
0
Materials
1
Knockback resist
95%
Behaviour
Runs away from the character if too close, fires projectiles that deal damage on hit.
HP and damage by wave
| Danger | Wave 1 | Wave 5 | Wave 10 | Wave 15 | Wave 20 |
|---|---|---|---|---|---|
| Danger 0–2 | 8 HP · 1 dmg | 12 HP · 3 dmg | 17 HP · 6 dmg | 22 HP · 9 dmg | 27 HP · 12 dmg |
| Danger 3 (+12%) | 9 HP · 1 dmg | 13 HP · 4 dmg | 19 HP · 7 dmg | 25 HP · 11 dmg | 30 HP · 14 dmg |
| Danger 4 (+26%) | 10 HP · 1 dmg | 15 HP · 4 dmg | 21 HP · 8 dmg | 28 HP · 12 dmg | 34 HP · 16 dmg |
| Danger 5 (+40%) | 11 HP · 1 dmg | 17 HP · 5 dmg | 24 HP · 9 dmg | 31 HP · 13 dmg | 38 HP · 17 dmg |
| Nightmare (+60%) | 13 HP · 2 dmg | 19 HP · 5 dmg | 27 HP · 10 dmg | 35 HP · 15 dmg | 43 HP · 20 dmg |
How this is worked out
HP = base + per-wave × (wave − 1), rounded down, then × (1 + the Danger's enemy health %). Damage likewise with its enemy damage %. One player, waves 1–20, no item effects on enemies (stats.gd get_base_health, entity_service.gd get_final_enemy_health).
When it spawns
Game ID: spitter