Brotato DBBrotato 1.1.15.4 · read from the game files · unofficial

Enemy · Abyssal Terrors

Shrimp

Shrimp is an enemy in Brotato 1.1.15.4. It has 2 HP plus 2 per wave (40 at wave 20 on Danger 0), deals 1 damage plus 0.6 per wave (12 at wave 20), moves at speed 300 and drops 1 material. It spawns in The Abyss waves 1–20. The game says: “Chases the character, deals damage on touch.”

This section as JSON: /raw/enemies.json

Quick answers (3)
How much HP does Shrimp have?
2 at wave 1, +2 each wave: 20 at wave 10, 40 at wave 20 (Danger 0; Danger raises it by a percentage).
How much damage does Shrimp deal?
1 at wave 1, +0.6 each wave: 12 at wave 20 on Danger 0.
When does Shrimp appear?
The Abyss waves 1–20.
HP
2
+2 per wave
Damage
1
+0.6 per wave
Speed
300
±25
Armor
0
Materials
1
Knockback resist
0%

Behaviour

Chases the character, deals damage on touch.

HP and damage by wave

DangerWave 1Wave 5Wave 10Wave 15Wave 20
Danger 0–22 HP · 1 dmg10 HP · 3 dmg20 HP · 6 dmg30 HP · 9 dmg40 HP · 12 dmg
Danger 3 (+12%)2 HP · 1 dmg11 HP · 4 dmg22 HP · 7 dmg34 HP · 11 dmg45 HP · 14 dmg
Danger 4 (+26%)3 HP · 1 dmg13 HP · 4 dmg25 HP · 8 dmg38 HP · 12 dmg50 HP · 16 dmg
Danger 5 (+40%)3 HP · 1 dmg14 HP · 5 dmg28 HP · 9 dmg42 HP · 13 dmg56 HP · 17 dmg
Nightmare (+60%)3 HP · 2 dmg16 HP · 5 dmg32 HP · 10 dmg48 HP · 15 dmg64 HP · 20 dmg
How this is worked out

HP = base + per-wave × (wave − 1), rounded down, then × (1 + the Danger's enemy health %). Damage likewise with its enemy damage %. One player, waves 1–20, no item effects on enemies (stats.gd get_base_health, entity_service.gd get_final_enemy_health).

When it spawns

Game ID: shrimp