Enemy · Abyssal Terrors
Shrimp
Shrimp is an enemy in Brotato 1.1.15.4. It has 2 HP plus 2 per wave (40 at wave 20 on Danger 0), deals 1 damage plus 0.6 per wave (12 at wave 20), moves at speed 300 and drops 1 material. It spawns in The Abyss waves 1–20. The game says: “Chases the character, deals damage on touch.”
This section as JSON: /raw/enemies.json
Quick answers (3)
- How much HP does Shrimp have?
- 2 at wave 1, +2 each wave: 20 at wave 10, 40 at wave 20 (Danger 0; Danger raises it by a percentage).
- How much damage does Shrimp deal?
- 1 at wave 1, +0.6 each wave: 12 at wave 20 on Danger 0.
- When does Shrimp appear?
- The Abyss waves 1–20.
HP
2
+2 per wave
Damage
1
+0.6 per wave
Speed
300
±25
Armor
0
Materials
1
Knockback resist
0%
Behaviour
Chases the character, deals damage on touch.
HP and damage by wave
| Danger | Wave 1 | Wave 5 | Wave 10 | Wave 15 | Wave 20 |
|---|---|---|---|---|---|
| Danger 0–2 | 2 HP · 1 dmg | 10 HP · 3 dmg | 20 HP · 6 dmg | 30 HP · 9 dmg | 40 HP · 12 dmg |
| Danger 3 (+12%) | 2 HP · 1 dmg | 11 HP · 4 dmg | 22 HP · 7 dmg | 34 HP · 11 dmg | 45 HP · 14 dmg |
| Danger 4 (+26%) | 3 HP · 1 dmg | 13 HP · 4 dmg | 25 HP · 8 dmg | 38 HP · 12 dmg | 50 HP · 16 dmg |
| Danger 5 (+40%) | 3 HP · 1 dmg | 14 HP · 5 dmg | 28 HP · 9 dmg | 42 HP · 13 dmg | 56 HP · 17 dmg |
| Nightmare (+60%) | 3 HP · 2 dmg | 16 HP · 5 dmg | 32 HP · 10 dmg | 48 HP · 15 dmg | 64 HP · 20 dmg |
How this is worked out
HP = base + per-wave × (wave − 1), rounded down, then × (1 + the Danger's enemy health %). Damage likewise with its enemy damage %. One player, waves 1–20, no item effects on enemies (stats.gd get_base_health, entity_service.gd get_final_enemy_health).
When it spawns
Game ID: shrimp