Enemy · Abyssal Terrors
Sea Pig
Sea Pig is an enemy in Brotato 1.1.15.4. It has 30 HP plus 15 per wave (315 at wave 20 on Danger 0), deals 1 damage plus 0.85 per wave (17 at wave 20), moves at speed 150 and drops 5 materials. It spawns in The Abyss waves 4–16. The game says: “Wanders around, drops a fair number of materials and gives 1 curse on death.”
This section as JSON: /raw/enemies.json
Quick answers (3)
- How much HP does Sea Pig have?
- 30 at wave 1, +15 each wave: 165 at wave 10, 315 at wave 20 (Danger 0; Danger raises it by a percentage).
- How much damage does Sea Pig deal?
- 1 at wave 1, +0.85 each wave: 17 at wave 20 on Danger 0.
- When does Sea Pig appear?
- The Abyss waves 4–16.
HP
30
+15 per wave
Damage
1
+0.85 per wave
Speed
150
Armor
0
Materials
5
Knockback resist
60%
Behaviour
Wanders around, drops a fair number of materials and gives 1 curse on death.
HP and damage by wave
| Danger | Wave 1 | Wave 5 | Wave 10 | Wave 15 | Wave 20 |
|---|---|---|---|---|---|
| Danger 0–2 | 30 HP · 1 dmg | 90 HP · 4 dmg | 165 HP · 9 dmg | 240 HP · 13 dmg | 315 HP · 17 dmg |
| Danger 3 (+12%) | 34 HP · 1 dmg | 101 HP · 5 dmg | 185 HP · 10 dmg | 269 HP · 14 dmg | 353 HP · 19 dmg |
| Danger 4 (+26%) | 38 HP · 1 dmg | 113 HP · 6 dmg | 208 HP · 11 dmg | 302 HP · 16 dmg | 397 HP · 22 dmg |
| Danger 5 (+40%) | 42 HP · 1 dmg | 126 HP · 6 dmg | 231 HP · 12 dmg | 336 HP · 18 dmg | 441 HP · 24 dmg |
| Nightmare (+60%) | 48 HP · 2 dmg | 144 HP · 7 dmg | 264 HP · 14 dmg | 384 HP · 21 dmg | 504 HP · 27 dmg |
How this is worked out
HP = base + per-wave × (wave − 1), rounded down, then × (1 + the Danger's enemy health %). Damage likewise with its enemy damage %. One player, waves 1–20, no item effects on enemies (stats.gd get_base_health, entity_service.gd get_final_enemy_health).
When it spawns
Game ID: sea_pig