Brotato DBBrotato 1.1.15.4 · read from the game files · unofficial

Enemy · Base game

Pursuer

Pursuer is an enemy in Brotato 1.1.15.4. It has 10 HP plus 24 per wave (466 at wave 20 on Danger 0), deals 1 damage plus 1.2 per wave (24 at wave 20), moves at speed 150 and drops 3 materials. It spawns in Crash Zone waves 11–19. The game says: “Chases the character, damages on touch, keeps getting faster each second.”

This section as JSON: /raw/enemies.json

Quick answers (3)
How much HP does Pursuer have?
10 at wave 1, +24 each wave: 226 at wave 10, 466 at wave 20 (Danger 0; Danger raises it by a percentage).
How much damage does Pursuer deal?
1 at wave 1, +1.2 each wave: 24 at wave 20 on Danger 0.
When does Pursuer appear?
Crash Zone waves 11–19.
HP
10
+24 per wave
Damage
1
+1.2 per wave
Speed
150
Armor
0
Materials
3
Knockback resist
0%

Behaviour

Chases the character, damages on touch, keeps getting faster each second.

HP and damage by wave

DangerWave 1Wave 5Wave 10Wave 15Wave 20
Danger 0–210 HP · 1 dmg106 HP · 6 dmg226 HP · 12 dmg346 HP · 18 dmg466 HP · 24 dmg
Danger 3 (+12%)11 HP · 1 dmg119 HP · 6 dmg253 HP · 13 dmg388 HP · 20 dmg522 HP · 27 dmg
Danger 4 (+26%)13 HP · 1 dmg134 HP · 7 dmg285 HP · 15 dmg436 HP · 22 dmg587 HP · 30 dmg
Danger 5 (+40%)14 HP · 1 dmg148 HP · 8 dmg316 HP · 17 dmg484 HP · 25 dmg652 HP · 33 dmg
Nightmare (+60%)16 HP · 2 dmg170 HP · 9 dmg362 HP · 19 dmg554 HP · 28 dmg746 HP · 38 dmg
How this is worked out

HP = base + per-wave × (wave − 1), rounded down, then × (1 + the Danger's enemy health %). Damage likewise with its enemy damage %. One player, waves 1–20, no item effects on enemies (stats.gd get_base_health, entity_service.gd get_final_enemy_health).

When it spawns

Game ID: pursuer