Enemy · Base game
Pursuer
Pursuer is an enemy in Brotato 1.1.15.4. It has 10 HP plus 24 per wave (466 at wave 20 on Danger 0), deals 1 damage plus 1.2 per wave (24 at wave 20), moves at speed 150 and drops 3 materials. It spawns in Crash Zone waves 11–19. The game says: “Chases the character, damages on touch, keeps getting faster each second.”
This section as JSON: /raw/enemies.json
Quick answers (3)
- How much HP does Pursuer have?
- 10 at wave 1, +24 each wave: 226 at wave 10, 466 at wave 20 (Danger 0; Danger raises it by a percentage).
- How much damage does Pursuer deal?
- 1 at wave 1, +1.2 each wave: 24 at wave 20 on Danger 0.
- When does Pursuer appear?
- Crash Zone waves 11–19.
HP
10
+24 per wave
Damage
1
+1.2 per wave
Speed
150
Armor
0
Materials
3
Knockback resist
0%
Behaviour
Chases the character, damages on touch, keeps getting faster each second.
HP and damage by wave
| Danger | Wave 1 | Wave 5 | Wave 10 | Wave 15 | Wave 20 |
|---|---|---|---|---|---|
| Danger 0–2 | 10 HP · 1 dmg | 106 HP · 6 dmg | 226 HP · 12 dmg | 346 HP · 18 dmg | 466 HP · 24 dmg |
| Danger 3 (+12%) | 11 HP · 1 dmg | 119 HP · 6 dmg | 253 HP · 13 dmg | 388 HP · 20 dmg | 522 HP · 27 dmg |
| Danger 4 (+26%) | 13 HP · 1 dmg | 134 HP · 7 dmg | 285 HP · 15 dmg | 436 HP · 22 dmg | 587 HP · 30 dmg |
| Danger 5 (+40%) | 14 HP · 1 dmg | 148 HP · 8 dmg | 316 HP · 17 dmg | 484 HP · 25 dmg | 652 HP · 33 dmg |
| Nightmare (+60%) | 16 HP · 2 dmg | 170 HP · 9 dmg | 362 HP · 19 dmg | 554 HP · 28 dmg | 746 HP · 38 dmg |
How this is worked out
HP = base + per-wave × (wave − 1), rounded down, then × (1 + the Danger's enemy health %). Damage likewise with its enemy damage %. One player, waves 1–20, no item effects on enemies (stats.gd get_base_health, entity_service.gd get_final_enemy_health).
When it spawns
Game ID: pursuer