Brotato DBBrotato 1.1.15.4 · read from the game files · unofficial

Enemy · Abyssal Terrors

Lobster

Lobster is an enemy in Brotato 1.1.15.4. It has 1 HP plus 5 per wave (96 at wave 20 on Danger 0), deals 1 damage plus 0.85 per wave (17 at wave 20), moves at speed 250 and drops 1 material. It spawns in The Abyss waves 2–20. The game says: “Chases the player and takes reduced damage from all sources.”

This section as JSON: /raw/enemies.json

Quick answers (3)
How much HP does Lobster have?
1 at wave 1, +5 each wave: 46 at wave 10, 96 at wave 20 (Danger 0; Danger raises it by a percentage).
How much damage does Lobster deal?
1 at wave 1, +0.85 each wave: 17 at wave 20 on Danger 0.
When does Lobster appear?
The Abyss waves 2–20.
HP
1
+5 per wave
Damage
1
+0.85 per wave
Speed
250
±50
Armor
1
+0.5 per wave
Materials
1
Knockback resist
25%

Behaviour

Chases the player and takes reduced damage from all sources.

HP and damage by wave

DangerWave 1Wave 5Wave 10Wave 15Wave 20
Danger 0–21 HP · 1 dmg21 HP · 4 dmg46 HP · 9 dmg71 HP · 13 dmg96 HP · 17 dmg
Danger 3 (+12%)1 HP · 1 dmg24 HP · 5 dmg52 HP · 10 dmg80 HP · 14 dmg108 HP · 19 dmg
Danger 4 (+26%)1 HP · 1 dmg26 HP · 6 dmg58 HP · 11 dmg89 HP · 16 dmg121 HP · 22 dmg
Danger 5 (+40%)1 HP · 1 dmg29 HP · 6 dmg64 HP · 12 dmg99 HP · 18 dmg134 HP · 24 dmg
Nightmare (+60%)2 HP · 2 dmg34 HP · 7 dmg74 HP · 14 dmg114 HP · 21 dmg154 HP · 27 dmg
How this is worked out

HP = base + per-wave × (wave − 1), rounded down, then × (1 + the Danger's enemy health %). Damage likewise with its enemy damage %. One player, waves 1–20, no item effects on enemies (stats.gd get_base_health, entity_service.gd get_final_enemy_health).

When it spawns

Game ID: lobster