Enemy · Abyssal Terrors
Lobster
Lobster is an enemy in Brotato 1.1.15.4. It has 1 HP plus 5 per wave (96 at wave 20 on Danger 0), deals 1 damage plus 0.85 per wave (17 at wave 20), moves at speed 250 and drops 1 material. It spawns in The Abyss waves 2–20. The game says: “Chases the player and takes reduced damage from all sources.”
This section as JSON: /raw/enemies.json
Quick answers (3)
- How much HP does Lobster have?
- 1 at wave 1, +5 each wave: 46 at wave 10, 96 at wave 20 (Danger 0; Danger raises it by a percentage).
- How much damage does Lobster deal?
- 1 at wave 1, +0.85 each wave: 17 at wave 20 on Danger 0.
- When does Lobster appear?
- The Abyss waves 2–20.
HP
1
+5 per wave
Damage
1
+0.85 per wave
Speed
250
±50
Armor
1
+0.5 per wave
Materials
1
Knockback resist
25%
Behaviour
Chases the player and takes reduced damage from all sources.
HP and damage by wave
| Danger | Wave 1 | Wave 5 | Wave 10 | Wave 15 | Wave 20 |
|---|---|---|---|---|---|
| Danger 0–2 | 1 HP · 1 dmg | 21 HP · 4 dmg | 46 HP · 9 dmg | 71 HP · 13 dmg | 96 HP · 17 dmg |
| Danger 3 (+12%) | 1 HP · 1 dmg | 24 HP · 5 dmg | 52 HP · 10 dmg | 80 HP · 14 dmg | 108 HP · 19 dmg |
| Danger 4 (+26%) | 1 HP · 1 dmg | 26 HP · 6 dmg | 58 HP · 11 dmg | 89 HP · 16 dmg | 121 HP · 22 dmg |
| Danger 5 (+40%) | 1 HP · 1 dmg | 29 HP · 6 dmg | 64 HP · 12 dmg | 99 HP · 18 dmg | 134 HP · 24 dmg |
| Nightmare (+60%) | 2 HP · 2 dmg | 34 HP · 7 dmg | 74 HP · 14 dmg | 114 HP · 21 dmg | 154 HP · 27 dmg |
How this is worked out
HP = base + per-wave × (wave − 1), rounded down, then × (1 + the Danger's enemy health %). Damage likewise with its enemy damage %. One player, waves 1–20, no item effects on enemies (stats.gd get_base_health, entity_service.gd get_final_enemy_health).
When it spawns
Game ID: lobster