Brotato DBBrotato 1.1.15.4 · read from the game files · unofficial

Enemy · Base game

Horned Charger

Horned Charger is an enemy in Brotato 1.1.15.4. It has 12 HP plus 5 per wave (107 at wave 20 on Danger 0), deals 1 damage plus 1.1 per wave (22 at wave 20), moves at speed 425 and drops 1 material. It spawns in Crash Zone waves 5–19. The game says: “Chases the character, can charge with cooldown of 2.5-3.5 seconds, damages on touch.”

This section as JSON: /raw/enemies.json

Quick answers (3)
How much HP does Horned Charger have?
12 at wave 1, +5 each wave: 57 at wave 10, 107 at wave 20 (Danger 0; Danger raises it by a percentage).
How much damage does Horned Charger deal?
1 at wave 1, +1.1 each wave: 22 at wave 20 on Danger 0.
When does Horned Charger appear?
Crash Zone waves 5–19.
HP
12
+5 per wave
Damage
1
+1.1 per wave
Speed
425
Armor
0
Materials
1
Knockback resist
80%

Behaviour

Chases the character, can charge with cooldown of 2.5-3.5 seconds, damages on touch.

HP and damage by wave

DangerWave 1Wave 5Wave 10Wave 15Wave 20
Danger 0–212 HP · 1 dmg32 HP · 5 dmg57 HP · 11 dmg82 HP · 16 dmg107 HP · 22 dmg
Danger 3 (+12%)13 HP · 1 dmg36 HP · 6 dmg64 HP · 12 dmg92 HP · 18 dmg120 HP · 25 dmg
Danger 4 (+26%)15 HP · 1 dmg40 HP · 7 dmg72 HP · 14 dmg103 HP · 21 dmg135 HP · 28 dmg
Danger 5 (+40%)17 HP · 1 dmg45 HP · 8 dmg80 HP · 15 dmg115 HP · 23 dmg150 HP · 31 dmg
Nightmare (+60%)19 HP · 2 dmg51 HP · 9 dmg91 HP · 17 dmg131 HP · 26 dmg171 HP · 35 dmg
How this is worked out

HP = base + per-wave × (wave − 1), rounded down, then × (1 + the Danger's enemy health %). Damage likewise with its enemy damage %. One player, waves 1–20, no item effects on enemies (stats.gd get_base_health, entity_service.gd get_final_enemy_health).

When it spawns

Game ID: horned_charger