Enemy · Base game
Horned Charger
Horned Charger is an enemy in Brotato 1.1.15.4. It has 12 HP plus 5 per wave (107 at wave 20 on Danger 0), deals 1 damage plus 1.1 per wave (22 at wave 20), moves at speed 425 and drops 1 material. It spawns in Crash Zone waves 5–19. The game says: “Chases the character, can charge with cooldown of 2.5-3.5 seconds, damages on touch.”
This section as JSON: /raw/enemies.json
Quick answers (3)
- How much HP does Horned Charger have?
- 12 at wave 1, +5 each wave: 57 at wave 10, 107 at wave 20 (Danger 0; Danger raises it by a percentage).
- How much damage does Horned Charger deal?
- 1 at wave 1, +1.1 each wave: 22 at wave 20 on Danger 0.
- When does Horned Charger appear?
- Crash Zone waves 5–19.
Behaviour
Chases the character, can charge with cooldown of 2.5-3.5 seconds, damages on touch.
HP and damage by wave
| Danger | Wave 1 | Wave 5 | Wave 10 | Wave 15 | Wave 20 |
|---|---|---|---|---|---|
| Danger 0–2 | 12 HP · 1 dmg | 32 HP · 5 dmg | 57 HP · 11 dmg | 82 HP · 16 dmg | 107 HP · 22 dmg |
| Danger 3 (+12%) | 13 HP · 1 dmg | 36 HP · 6 dmg | 64 HP · 12 dmg | 92 HP · 18 dmg | 120 HP · 25 dmg |
| Danger 4 (+26%) | 15 HP · 1 dmg | 40 HP · 7 dmg | 72 HP · 14 dmg | 103 HP · 21 dmg | 135 HP · 28 dmg |
| Danger 5 (+40%) | 17 HP · 1 dmg | 45 HP · 8 dmg | 80 HP · 15 dmg | 115 HP · 23 dmg | 150 HP · 31 dmg |
| Nightmare (+60%) | 19 HP · 2 dmg | 51 HP · 9 dmg | 91 HP · 17 dmg | 131 HP · 26 dmg | 171 HP · 35 dmg |
How this is worked out
HP = base + per-wave × (wave − 1), rounded down, then × (1 + the Danger's enemy health %). Damage likewise with its enemy damage %. One player, waves 1–20, no item effects on enemies (stats.gd get_base_health, entity_service.gd get_final_enemy_health).
When it spawns
Game ID: horned_charger