Enemy · Abyssal Terrors
Hermit
Hermit is an enemy in Brotato 1.1.15.4. It has 5 HP plus 5 per wave (100 at wave 20 on Danger 0), deals 1 damage plus 0.85 per wave (17 at wave 20), moves at speed 300 and drops 2 materials. It spawns in The Abyss waves 5–17. The game says: “Wanders around and heals enemies.”
This section as JSON: /raw/enemies.json
Quick answers (3)
- How much HP does Hermit have?
- 5 at wave 1, +5 each wave: 50 at wave 10, 100 at wave 20 (Danger 0; Danger raises it by a percentage).
- How much damage does Hermit deal?
- 1 at wave 1, +0.85 each wave: 17 at wave 20 on Danger 0.
- When does Hermit appear?
- The Abyss waves 5–17.
HP
5
+5 per wave
Damage
1
+0.85 per wave
Speed
300
Armor
1
+0.25 per wave
Materials
2
Knockback resist
50%
Behaviour
Wanders around and heals enemies.
HP and damage by wave
| Danger | Wave 1 | Wave 5 | Wave 10 | Wave 15 | Wave 20 |
|---|---|---|---|---|---|
| Danger 0–2 | 5 HP · 1 dmg | 25 HP · 4 dmg | 50 HP · 9 dmg | 75 HP · 13 dmg | 100 HP · 17 dmg |
| Danger 3 (+12%) | 6 HP · 1 dmg | 28 HP · 5 dmg | 56 HP · 10 dmg | 84 HP · 14 dmg | 112 HP · 19 dmg |
| Danger 4 (+26%) | 6 HP · 1 dmg | 32 HP · 6 dmg | 63 HP · 11 dmg | 95 HP · 16 dmg | 126 HP · 22 dmg |
| Danger 5 (+40%) | 7 HP · 1 dmg | 35 HP · 6 dmg | 70 HP · 12 dmg | 105 HP · 18 dmg | 140 HP · 24 dmg |
| Nightmare (+60%) | 8 HP · 2 dmg | 40 HP · 7 dmg | 80 HP · 14 dmg | 120 HP · 21 dmg | 160 HP · 27 dmg |
How this is worked out
HP = base + per-wave × (wave − 1), rounded down, then × (1 + the Danger's enemy health %). Damage likewise with its enemy damage %. One player, waves 1–20, no item effects on enemies (stats.gd get_base_health, entity_service.gd get_final_enemy_health).
When it spawns
Game ID: hermit