Brotato DBBrotato 1.1.15.4 · read from the game files · unofficial

Enemy · Abyssal Terrors

Hermit

Hermit is an enemy in Brotato 1.1.15.4. It has 5 HP plus 5 per wave (100 at wave 20 on Danger 0), deals 1 damage plus 0.85 per wave (17 at wave 20), moves at speed 300 and drops 2 materials. It spawns in The Abyss waves 5–17. The game says: “Wanders around and heals enemies.”

This section as JSON: /raw/enemies.json

Quick answers (3)
How much HP does Hermit have?
5 at wave 1, +5 each wave: 50 at wave 10, 100 at wave 20 (Danger 0; Danger raises it by a percentage).
How much damage does Hermit deal?
1 at wave 1, +0.85 each wave: 17 at wave 20 on Danger 0.
When does Hermit appear?
The Abyss waves 5–17.
HP
5
+5 per wave
Damage
1
+0.85 per wave
Speed
300
Armor
1
+0.25 per wave
Materials
2
Knockback resist
50%

Behaviour

Wanders around and heals enemies.

HP and damage by wave

DangerWave 1Wave 5Wave 10Wave 15Wave 20
Danger 0–25 HP · 1 dmg25 HP · 4 dmg50 HP · 9 dmg75 HP · 13 dmg100 HP · 17 dmg
Danger 3 (+12%)6 HP · 1 dmg28 HP · 5 dmg56 HP · 10 dmg84 HP · 14 dmg112 HP · 19 dmg
Danger 4 (+26%)6 HP · 1 dmg32 HP · 6 dmg63 HP · 11 dmg95 HP · 16 dmg126 HP · 22 dmg
Danger 5 (+40%)7 HP · 1 dmg35 HP · 6 dmg70 HP · 12 dmg105 HP · 18 dmg140 HP · 24 dmg
Nightmare (+60%)8 HP · 2 dmg40 HP · 7 dmg80 HP · 14 dmg120 HP · 21 dmg160 HP · 27 dmg
How this is worked out

HP = base + per-wave × (wave − 1), rounded down, then × (1 + the Danger's enemy health %). Damage likewise with its enemy damage %. One player, waves 1–20, no item effects on enemies (stats.gd get_base_health, entity_service.gd get_final_enemy_health).

When it spawns

Game ID: hermit