Brotato DBBrotato 1.1.15.4 · read from the game files · unofficial

Enemy · Base game

Healer

Healer is an enemy in Brotato 1.1.15.4. It has 10 HP plus 8 per wave (162 at wave 20 on Danger 0), deals 1 damage plus 0.85 per wave (17 at wave 20), moves at speed 400 and drops 2 materials. It spawns in Crash Zone waves 5–19. The game says: “Moves around enemies, healing enemies around it for 100(increasing by 10 each wave).”

This section as JSON: /raw/enemies.json

Quick answers (3)
How much HP does Healer have?
10 at wave 1, +8 each wave: 82 at wave 10, 162 at wave 20 (Danger 0; Danger raises it by a percentage).
How much damage does Healer deal?
1 at wave 1, +0.85 each wave: 17 at wave 20 on Danger 0.
When does Healer appear?
Crash Zone waves 5–19.
HP
10
+8 per wave
Damage
1
+0.85 per wave
Speed
400
Armor
0
Materials
2
Knockback resist
0%

Behaviour

Moves around enemies, healing enemies around it for 100(increasing by 10 each wave).

HP and damage by wave

DangerWave 1Wave 5Wave 10Wave 15Wave 20
Danger 0–210 HP · 1 dmg42 HP · 4 dmg82 HP · 9 dmg122 HP · 13 dmg162 HP · 17 dmg
Danger 3 (+12%)11 HP · 1 dmg47 HP · 5 dmg92 HP · 10 dmg137 HP · 14 dmg181 HP · 19 dmg
Danger 4 (+26%)13 HP · 1 dmg53 HP · 6 dmg103 HP · 11 dmg154 HP · 16 dmg204 HP · 22 dmg
Danger 5 (+40%)14 HP · 1 dmg59 HP · 6 dmg115 HP · 12 dmg171 HP · 18 dmg227 HP · 24 dmg
Nightmare (+60%)16 HP · 2 dmg67 HP · 7 dmg131 HP · 14 dmg195 HP · 21 dmg259 HP · 27 dmg
How this is worked out

HP = base + per-wave × (wave − 1), rounded down, then × (1 + the Danger's enemy health %). Damage likewise with its enemy damage %. One player, waves 1–20, no item effects on enemies (stats.gd get_base_health, entity_service.gd get_final_enemy_health).

When it spawns

Game ID: healer