Enemy · Base game
Healer
Healer is an enemy in Brotato 1.1.15.4. It has 10 HP plus 8 per wave (162 at wave 20 on Danger 0), deals 1 damage plus 0.85 per wave (17 at wave 20), moves at speed 400 and drops 2 materials. It spawns in Crash Zone waves 5–19. The game says: “Moves around enemies, healing enemies around it for 100(increasing by 10 each wave).”
This section as JSON: /raw/enemies.json
Quick answers (3)
- How much HP does Healer have?
- 10 at wave 1, +8 each wave: 82 at wave 10, 162 at wave 20 (Danger 0; Danger raises it by a percentage).
- How much damage does Healer deal?
- 1 at wave 1, +0.85 each wave: 17 at wave 20 on Danger 0.
- When does Healer appear?
- Crash Zone waves 5–19.
Behaviour
Moves around enemies, healing enemies around it for 100(increasing by 10 each wave).
HP and damage by wave
| Danger | Wave 1 | Wave 5 | Wave 10 | Wave 15 | Wave 20 |
|---|---|---|---|---|---|
| Danger 0–2 | 10 HP · 1 dmg | 42 HP · 4 dmg | 82 HP · 9 dmg | 122 HP · 13 dmg | 162 HP · 17 dmg |
| Danger 3 (+12%) | 11 HP · 1 dmg | 47 HP · 5 dmg | 92 HP · 10 dmg | 137 HP · 14 dmg | 181 HP · 19 dmg |
| Danger 4 (+26%) | 13 HP · 1 dmg | 53 HP · 6 dmg | 103 HP · 11 dmg | 154 HP · 16 dmg | 204 HP · 22 dmg |
| Danger 5 (+40%) | 14 HP · 1 dmg | 59 HP · 6 dmg | 115 HP · 12 dmg | 171 HP · 18 dmg | 227 HP · 24 dmg |
| Nightmare (+60%) | 16 HP · 2 dmg | 67 HP · 7 dmg | 131 HP · 14 dmg | 195 HP · 21 dmg | 259 HP · 27 dmg |
How this is worked out
HP = base + per-wave × (wave − 1), rounded down, then × (1 + the Danger's enemy health %). Damage likewise with its enemy damage %. One player, waves 1–20, no item effects on enemies (stats.gd get_base_health, entity_service.gd get_final_enemy_health).
When it spawns
Wave 5D6+Wave 7D1+Wave 12D1+Wave 14D1+Wave 16D1+Wave 18D1+Wave 19D1+
D3+ = only from Danger 3.
Game ID: healer