Enemy · Abyssal Terrors
Gobbler
Gobbler is an enemy in Brotato 1.1.15.4. It has 5 HP plus 30 per wave (575 at wave 20 on Danger 0), deals 1 damage plus 0.85 per wave (17 at wave 20), moves at speed 350 and drops 8 materials. The game says: “Target materials to eat them, dealing damage on touch. Eating makes it grow. Has 3% chance to spawn 10 seconds into a wave. Mutation 0: Fast but fragile. Killing it makes it drop all the materials it ate. Mutation 1: Loses speed but gains max HP. Killing it makes it drop twice the amount of materials it ate. Mutation 2: Loses more speed but gains even more max HP. Killing it makes it drop three times the amount of materials it ate.”
This section as JSON: /raw/enemies.json
Quick answers (2)
- How much HP does Gobbler have?
- 5 at wave 1, +30 each wave: 275 at wave 10, 575 at wave 20 (Danger 0; Danger raises it by a percentage).
- How much damage does Gobbler deal?
- 1 at wave 1, +0.85 each wave: 17 at wave 20 on Danger 0.
Behaviour
Target materials to eat them, dealing damage on touch. Eating makes it grow. Has 3% chance to spawn 10 seconds into a wave. Mutation 0: Fast but fragile. Killing it makes it drop all the materials it ate. Mutation 1: Loses speed but gains max HP. Killing it makes it drop twice the amount of materials it ate. Mutation 2: Loses more speed but gains even more max HP. Killing it makes it drop three times the amount of materials it ate.
HP and damage by wave
| Danger | Wave 1 | Wave 5 | Wave 10 | Wave 15 | Wave 20 |
|---|---|---|---|---|---|
| Danger 0–2 | 5 HP · 1 dmg | 125 HP · 4 dmg | 275 HP · 9 dmg | 425 HP · 13 dmg | 575 HP · 17 dmg |
| Danger 3 (+12%) | 6 HP · 1 dmg | 140 HP · 5 dmg | 308 HP · 10 dmg | 476 HP · 14 dmg | 644 HP · 19 dmg |
| Danger 4 (+26%) | 6 HP · 1 dmg | 158 HP · 6 dmg | 347 HP · 11 dmg | 536 HP · 16 dmg | 725 HP · 22 dmg |
| Danger 5 (+40%) | 7 HP · 1 dmg | 175 HP · 6 dmg | 385 HP · 12 dmg | 595 HP · 18 dmg | 805 HP · 24 dmg |
| Nightmare (+60%) | 8 HP · 2 dmg | 200 HP · 7 dmg | 440 HP · 14 dmg | 680 HP · 21 dmg | 920 HP · 27 dmg |
How this is worked out
HP = base + per-wave × (wave − 1), rounded down, then × (1 + the Danger's enemy health %). Damage likewise with its enemy damage %. One player, waves 1–20, no item effects on enemies (stats.gd get_base_health, entity_service.gd get_final_enemy_health).
Game ID: evil_mob