Brotato DBBrotato 1.1.15.4 · read from the game files · unofficial

Enemy · Base game

Gobbler

Gobbler is an enemy in Brotato 1.1.15.4. It has 5 HP plus 30 per wave (575 at wave 20 on Danger 0), deals 1 damage plus 0.85 per wave (17 at wave 20), moves at speed 350 and drops 8 materials. The game says: “Target materials to eat them, dealing damage on touch. Eating makes it grow. Has 3% chance to spawn 10 seconds into a wave. Mutation 0: Fast but fragile. Killing it makes it drop all the materials it ate. Mutation 1: Loses speed but gains max HP. Killing it makes it drop twice the amount of materials it ate. Mutation 2: Loses more speed but gains even more max HP. Killing it makes it drop three times the amount of materials it ate.”

This section as JSON: /raw/enemies.json

Quick answers (2)
How much HP does Gobbler have?
5 at wave 1, +30 each wave: 275 at wave 10, 575 at wave 20 (Danger 0; Danger raises it by a percentage).
How much damage does Gobbler deal?
1 at wave 1, +0.85 each wave: 17 at wave 20 on Danger 0.
HP
5
+30 per wave
Damage
1
+0.85 per wave
Speed
350
±50
Armor
0
Materials
8
Knockback resist
50%

Behaviour

Target materials to eat them, dealing damage on touch. Eating makes it grow. Has 3% chance to spawn 10 seconds into a wave. Mutation 0: Fast but fragile. Killing it makes it drop all the materials it ate. Mutation 1: Loses speed but gains max HP. Killing it makes it drop twice the amount of materials it ate. Mutation 2: Loses more speed but gains even more max HP. Killing it makes it drop three times the amount of materials it ate.

HP and damage by wave

DangerWave 1Wave 5Wave 10Wave 15Wave 20
Danger 0–25 HP · 1 dmg125 HP · 4 dmg275 HP · 9 dmg425 HP · 13 dmg575 HP · 17 dmg
Danger 3 (+12%)6 HP · 1 dmg140 HP · 5 dmg308 HP · 10 dmg476 HP · 14 dmg644 HP · 19 dmg
Danger 4 (+26%)6 HP · 1 dmg158 HP · 6 dmg347 HP · 11 dmg536 HP · 16 dmg725 HP · 22 dmg
Danger 5 (+40%)7 HP · 1 dmg175 HP · 6 dmg385 HP · 12 dmg595 HP · 18 dmg805 HP · 24 dmg
Nightmare (+60%)8 HP · 2 dmg200 HP · 7 dmg440 HP · 14 dmg680 HP · 21 dmg920 HP · 27 dmg
How this is worked out

HP = base + per-wave × (wave − 1), rounded down, then × (1 + the Danger's enemy health %). Damage likewise with its enemy damage %. One player, waves 1–20, no item effects on enemies (stats.gd get_base_health, entity_service.gd get_final_enemy_health).

Game ID: evil_mob