Enemy · Base game
Fly
Fly is an enemy in Brotato 1.1.15.4. It has 15 HP plus 4 per wave (91 at wave 20 on Danger 0), deals 1 damage plus 0.85 per wave (17 at wave 20), moves at speed 350 and drops 1 material. It spawns in Crash Zone waves 3–13 and The Abyss waves 5–11. The game says: “Moves around player. Fires projectiles in random directions when hit by the player's projectiles. Melee Weapons can safely hit the Fly without spawning Projectiles.”
This section as JSON: /raw/enemies.json
Quick answers (3)
- How much HP does Fly have?
- 15 at wave 1, +4 each wave: 51 at wave 10, 91 at wave 20 (Danger 0; Danger raises it by a percentage).
- How much damage does Fly deal?
- 1 at wave 1, +0.85 each wave: 17 at wave 20 on Danger 0.
- When does Fly appear?
- Crash Zone waves 3–13 and The Abyss waves 5–11.
Behaviour
Moves around player. Fires projectiles in random directions when hit by the player's projectiles. Melee Weapons can safely hit the Fly without spawning Projectiles.
HP and damage by wave
| Danger | Wave 1 | Wave 5 | Wave 10 | Wave 15 | Wave 20 |
|---|---|---|---|---|---|
| Danger 0–2 | 15 HP · 1 dmg | 31 HP · 4 dmg | 51 HP · 9 dmg | 71 HP · 13 dmg | 91 HP · 17 dmg |
| Danger 3 (+12%) | 17 HP · 1 dmg | 35 HP · 5 dmg | 57 HP · 10 dmg | 80 HP · 14 dmg | 102 HP · 19 dmg |
| Danger 4 (+26%) | 19 HP · 1 dmg | 39 HP · 6 dmg | 64 HP · 11 dmg | 89 HP · 16 dmg | 115 HP · 22 dmg |
| Danger 5 (+40%) | 21 HP · 1 dmg | 43 HP · 6 dmg | 71 HP · 12 dmg | 99 HP · 18 dmg | 127 HP · 24 dmg |
| Nightmare (+60%) | 24 HP · 2 dmg | 50 HP · 7 dmg | 82 HP · 14 dmg | 114 HP · 21 dmg | 146 HP · 27 dmg |
How this is worked out
HP = base + per-wave × (wave − 1), rounded down, then × (1 + the Danger's enemy health %). Damage likewise with its enemy damage %. One player, waves 1–20, no item effects on enemies (stats.gd get_base_health, entity_service.gd get_final_enemy_health).
When it spawns
Game ID: fly