Enemy · Abyssal Terrors
Firemane Anemone
Firemane Anemone is an enemy in Brotato 1.1.15.4. It has 15 HP plus 7 per wave (148 at wave 20 on Danger 0), deals 1 damage plus 1 per wave (20 at wave 20), moves at speed 100 and drops 2 materials. It spawns in The Abyss waves 6–18. The game says: “Wanders slowly and creates a circle of projectiles around that move towards itself. ”
This section as JSON: /raw/enemies.json
Quick answers (3)
- How much HP does Firemane Anemone have?
- 15 at wave 1, +7 each wave: 78 at wave 10, 148 at wave 20 (Danger 0; Danger raises it by a percentage).
- How much damage does Firemane Anemone deal?
- 1 at wave 1, +1 each wave: 20 at wave 20 on Danger 0.
- When does Firemane Anemone appear?
- The Abyss waves 6–18.
Behaviour
Wanders slowly and creates a circle of projectiles around that move towards itself.
HP and damage by wave
| Danger | Wave 1 | Wave 5 | Wave 10 | Wave 15 | Wave 20 |
|---|---|---|---|---|---|
| Danger 0–2 | 15 HP · 1 dmg | 43 HP · 5 dmg | 78 HP · 10 dmg | 113 HP · 15 dmg | 148 HP · 20 dmg |
| Danger 3 (+12%) | 17 HP · 1 dmg | 48 HP · 6 dmg | 87 HP · 11 dmg | 127 HP · 17 dmg | 166 HP · 22 dmg |
| Danger 4 (+26%) | 19 HP · 1 dmg | 54 HP · 6 dmg | 98 HP · 13 dmg | 142 HP · 19 dmg | 186 HP · 25 dmg |
| Danger 5 (+40%) | 21 HP · 1 dmg | 60 HP · 7 dmg | 109 HP · 14 dmg | 158 HP · 21 dmg | 207 HP · 28 dmg |
| Nightmare (+60%) | 24 HP · 2 dmg | 69 HP · 8 dmg | 125 HP · 16 dmg | 181 HP · 24 dmg | 237 HP · 32 dmg |
How this is worked out
HP = base + per-wave × (wave − 1), rounded down, then × (1 + the Danger's enemy health %). Damage likewise with its enemy damage %. One player, waves 1–20, no item effects on enemies (stats.gd get_base_health, entity_service.gd get_final_enemy_health).
When it spawns
Game ID: firemane_anemone