Brotato DBBrotato 1.1.15.4 · read from the game files · unofficial

Enemy · Abyssal Terrors

Firemane Anemone

Firemane Anemone is an enemy in Brotato 1.1.15.4. It has 15 HP plus 7 per wave (148 at wave 20 on Danger 0), deals 1 damage plus 1 per wave (20 at wave 20), moves at speed 100 and drops 2 materials. It spawns in The Abyss waves 6–18. The game says: “Wanders slowly and creates a circle of projectiles around that move towards itself. ”

This section as JSON: /raw/enemies.json

Quick answers (3)
How much HP does Firemane Anemone have?
15 at wave 1, +7 each wave: 78 at wave 10, 148 at wave 20 (Danger 0; Danger raises it by a percentage).
How much damage does Firemane Anemone deal?
1 at wave 1, +1 each wave: 20 at wave 20 on Danger 0.
When does Firemane Anemone appear?
The Abyss waves 6–18.
HP
15
+7 per wave
Damage
1
+1 per wave
Speed
100
±25
Armor
0
Materials
2
Knockback resist
60%

Behaviour

Wanders slowly and creates a circle of projectiles around that move towards itself.

HP and damage by wave

DangerWave 1Wave 5Wave 10Wave 15Wave 20
Danger 0–215 HP · 1 dmg43 HP · 5 dmg78 HP · 10 dmg113 HP · 15 dmg148 HP · 20 dmg
Danger 3 (+12%)17 HP · 1 dmg48 HP · 6 dmg87 HP · 11 dmg127 HP · 17 dmg166 HP · 22 dmg
Danger 4 (+26%)19 HP · 1 dmg54 HP · 6 dmg98 HP · 13 dmg142 HP · 19 dmg186 HP · 25 dmg
Danger 5 (+40%)21 HP · 1 dmg60 HP · 7 dmg109 HP · 14 dmg158 HP · 21 dmg207 HP · 28 dmg
Nightmare (+60%)24 HP · 2 dmg69 HP · 8 dmg125 HP · 16 dmg181 HP · 24 dmg237 HP · 32 dmg
How this is worked out

HP = base + per-wave × (wave − 1), rounded down, then × (1 + the Danger's enemy health %). Damage likewise with its enemy damage %. One player, waves 1–20, no item effects on enemies (stats.gd get_base_health, entity_service.gd get_final_enemy_health).

When it spawns

The Abyss

Wave 6D6+Wave 18D6+

D3+ = only from Danger 3.

Game ID: firemane_anemone