Brotato DBBrotato 1.1.15.4 · read from the game files · unofficial

Boss · Abyssal Terrors

Eel

Eel is a boss in Brotato 1.1.15.4. It has 15000 HP plus 875 per wave (31625 at wave 20 on Danger 0), deals 1 damage plus 1.5 per wave (30 at wave 20), moves at speed 150 and drops 10 materials. The game says: “Mutation 0: Chases the player, firing a stream of projectiles. Mutation 1 (70%HP/25 sec): Moves randomly and spawns a spiral of projectiles centered on the player, which then move toward them. Mutation 2 (40%HP/55 sec): Chases the player while continuing to spawn spirals of projectiles and having four lines of projectiles orbiting around it.”

This section as JSON: /raw/enemies.json

Quick answers (2)
How much HP does Eel have?
15000 at wave 1, +875 each wave: 22875 at wave 10, 31625 at wave 20 (Danger 0; Danger raises it by a percentage).
How much damage does Eel deal?
1 at wave 1, +1.5 each wave: 30 at wave 20 on Danger 0.
HP
15000
+875 per wave
Damage
1
+1.5 per wave
Speed
150
Armor
0
Materials
10
Knockback resist
100%

Behaviour

Mutation 0: Chases the player, firing a stream of projectiles. Mutation 1 (70%HP/25 sec): Moves randomly and spawns a spiral of projectiles centered on the player, which then move toward them. Mutation 2 (40%HP/55 sec): Chases the player while continuing to spawn spirals of projectiles and having four lines of projectiles orbiting around it.

HP and damage by wave

DangerWave 1Wave 5Wave 10Wave 15Wave 20
Danger 0–215,000 HP · 1 dmg18,500 HP · 7 dmg22,875 HP · 15 dmg27,250 HP · 22 dmg31,625 HP · 30 dmg
Danger 3 (+12%)16,800 HP · 1 dmg20,720 HP · 8 dmg25,620 HP · 16 dmg30,520 HP · 25 dmg35,420 HP · 33 dmg
Danger 4 (+26%)18,900 HP · 1 dmg23,310 HP · 9 dmg28,823 HP · 18 dmg34,335 HP · 28 dmg39,848 HP · 37 dmg
Danger 5 (+40%)21,000 HP · 1 dmg25,900 HP · 10 dmg32,025 HP · 20 dmg38,150 HP · 31 dmg44,275 HP · 41 dmg
Nightmare (+60%)24,000 HP · 2 dmg29,600 HP · 11 dmg36,600 HP · 23 dmg43,600 HP · 35 dmg50,600 HP · 47 dmg
How this is worked out

HP = base + per-wave × (wave − 1), rounded down, then × (1 + the Danger's enemy health %). Damage likewise with its enemy damage %. One player, waves 1–20, no item effects on enemies (stats.gd get_base_health, entity_service.gd get_final_enemy_health).

Game ID: eel