Brotato DBBrotato 1.1.15.4 · read from the game files · unofficial

Enemy · Base game

Dire Junkie

Dire Junkie is an enemy in Brotato 1.1.15.4. It has 15 HP plus 8 per wave (167 at wave 20 on Danger 0), deals 1 damage plus 0.85 per wave (17 at wave 20), moves at speed 380 and drops 1 material. The game says: “Moves around player, fires projectiles near player that deals damage.”

This section as JSON: /raw/enemies.json

Quick answers (2)
How much HP does Dire Junkie have?
15 at wave 1, +8 each wave: 87 at wave 10, 167 at wave 20 (Danger 0; Danger raises it by a percentage).
How much damage does Dire Junkie deal?
1 at wave 1, +0.85 each wave: 17 at wave 20 on Danger 0.
HP
15
+8 per wave
Damage
1
+0.85 per wave
Speed
380
Armor
0
Materials
1
Knockback resist
50%

Behaviour

Moves around player, fires projectiles near player that deals damage.

HP and damage by wave

DangerWave 1Wave 5Wave 10Wave 15Wave 20
Danger 0–215 HP · 1 dmg47 HP · 4 dmg87 HP · 9 dmg127 HP · 13 dmg167 HP · 17 dmg
Danger 3 (+12%)17 HP · 1 dmg53 HP · 5 dmg97 HP · 10 dmg142 HP · 14 dmg187 HP · 19 dmg
Danger 4 (+26%)19 HP · 1 dmg59 HP · 6 dmg110 HP · 11 dmg160 HP · 16 dmg210 HP · 22 dmg
Danger 5 (+40%)21 HP · 1 dmg66 HP · 6 dmg122 HP · 12 dmg178 HP · 18 dmg234 HP · 24 dmg
Nightmare (+60%)24 HP · 2 dmg75 HP · 7 dmg139 HP · 14 dmg203 HP · 21 dmg267 HP · 27 dmg
How this is worked out

HP = base + per-wave × (wave − 1), rounded down, then × (1 + the Danger's enemy health %). Damage likewise with its enemy damage %. One player, waves 1–20, no item effects on enemies (stats.gd get_base_health, entity_service.gd get_final_enemy_health).

Game ID: dire_junkie