Enemy · Base game
Dire Junkie
Dire Junkie is an enemy in Brotato 1.1.15.4. It has 15 HP plus 8 per wave (167 at wave 20 on Danger 0), deals 1 damage plus 0.85 per wave (17 at wave 20), moves at speed 380 and drops 1 material. The game says: “Moves around player, fires projectiles near player that deals damage.”
This section as JSON: /raw/enemies.json
Quick answers (2)
- How much HP does Dire Junkie have?
- 15 at wave 1, +8 each wave: 87 at wave 10, 167 at wave 20 (Danger 0; Danger raises it by a percentage).
- How much damage does Dire Junkie deal?
- 1 at wave 1, +0.85 each wave: 17 at wave 20 on Danger 0.
HP
15
+8 per wave
Damage
1
+0.85 per wave
Speed
380
Armor
0
Materials
1
Knockback resist
50%
Behaviour
Moves around player, fires projectiles near player that deals damage.
HP and damage by wave
| Danger | Wave 1 | Wave 5 | Wave 10 | Wave 15 | Wave 20 |
|---|---|---|---|---|---|
| Danger 0–2 | 15 HP · 1 dmg | 47 HP · 4 dmg | 87 HP · 9 dmg | 127 HP · 13 dmg | 167 HP · 17 dmg |
| Danger 3 (+12%) | 17 HP · 1 dmg | 53 HP · 5 dmg | 97 HP · 10 dmg | 142 HP · 14 dmg | 187 HP · 19 dmg |
| Danger 4 (+26%) | 19 HP · 1 dmg | 59 HP · 6 dmg | 110 HP · 11 dmg | 160 HP · 16 dmg | 210 HP · 22 dmg |
| Danger 5 (+40%) | 21 HP · 1 dmg | 66 HP · 6 dmg | 122 HP · 12 dmg | 178 HP · 18 dmg | 234 HP · 24 dmg |
| Nightmare (+60%) | 24 HP · 2 dmg | 75 HP · 7 dmg | 139 HP · 14 dmg | 203 HP · 21 dmg | 267 HP · 27 dmg |
How this is worked out
HP = base + per-wave × (wave − 1), rounded down, then × (1 + the Danger's enemy health %). Damage likewise with its enemy damage %. One player, waves 1–20, no item effects on enemies (stats.gd get_base_health, entity_service.gd get_final_enemy_health).
Game ID: dire_junkie