Brotato DBBrotato 1.1.15.4 · read from the game files · unofficial

Enemy · Abyssal Terrors

Crab

Crab is an enemy in Brotato 1.1.15.4. It has 4 HP plus 3 per wave (61 at wave 20 on Danger 0), deals 1 damage plus 0.6 per wave (12 at wave 20), moves at speed 250 and drops 1 material. It spawns in The Abyss waves 2–15. The game says: “Closes in on the player and then fires a spike and moves backwards.”

This section as JSON: /raw/enemies.json

Quick answers (3)
How much HP does Crab have?
4 at wave 1, +3 each wave: 31 at wave 10, 61 at wave 20 (Danger 0; Danger raises it by a percentage).
How much damage does Crab deal?
1 at wave 1, +0.6 each wave: 12 at wave 20 on Danger 0.
When does Crab appear?
The Abyss waves 2–15.
HP
4
+3 per wave
Damage
1
+0.6 per wave
Speed
250
±50
Armor
0
Materials
1
Knockback resist
50%

Behaviour

Closes in on the player and then fires a spike and moves backwards.

HP and damage by wave

DangerWave 1Wave 5Wave 10Wave 15Wave 20
Danger 0–24 HP · 1 dmg16 HP · 3 dmg31 HP · 6 dmg46 HP · 9 dmg61 HP · 12 dmg
Danger 3 (+12%)4 HP · 1 dmg18 HP · 4 dmg35 HP · 7 dmg52 HP · 11 dmg68 HP · 14 dmg
Danger 4 (+26%)5 HP · 1 dmg20 HP · 4 dmg39 HP · 8 dmg58 HP · 12 dmg77 HP · 16 dmg
Danger 5 (+40%)6 HP · 1 dmg22 HP · 5 dmg43 HP · 9 dmg64 HP · 13 dmg85 HP · 17 dmg
Nightmare (+60%)6 HP · 2 dmg26 HP · 5 dmg50 HP · 10 dmg74 HP · 15 dmg98 HP · 20 dmg
How this is worked out

HP = base + per-wave × (wave − 1), rounded down, then × (1 + the Danger's enemy health %). Damage likewise with its enemy damage %. One player, waves 1–20, no item effects on enemies (stats.gd get_base_health, entity_service.gd get_final_enemy_health).

When it spawns

Game ID: crab