Enemy · Abyssal Terrors
Crab
Crab is an enemy in Brotato 1.1.15.4. It has 4 HP plus 3 per wave (61 at wave 20 on Danger 0), deals 1 damage plus 0.6 per wave (12 at wave 20), moves at speed 250 and drops 1 material. It spawns in The Abyss waves 2–15. The game says: “Closes in on the player and then fires a spike and moves backwards.”
This section as JSON: /raw/enemies.json
Quick answers (3)
- How much HP does Crab have?
- 4 at wave 1, +3 each wave: 31 at wave 10, 61 at wave 20 (Danger 0; Danger raises it by a percentage).
- How much damage does Crab deal?
- 1 at wave 1, +0.6 each wave: 12 at wave 20 on Danger 0.
- When does Crab appear?
- The Abyss waves 2–15.
HP
4
+3 per wave
Damage
1
+0.6 per wave
Speed
250
±50
Armor
0
Materials
1
Knockback resist
50%
Behaviour
Closes in on the player and then fires a spike and moves backwards.
HP and damage by wave
| Danger | Wave 1 | Wave 5 | Wave 10 | Wave 15 | Wave 20 |
|---|---|---|---|---|---|
| Danger 0–2 | 4 HP · 1 dmg | 16 HP · 3 dmg | 31 HP · 6 dmg | 46 HP · 9 dmg | 61 HP · 12 dmg |
| Danger 3 (+12%) | 4 HP · 1 dmg | 18 HP · 4 dmg | 35 HP · 7 dmg | 52 HP · 11 dmg | 68 HP · 14 dmg |
| Danger 4 (+26%) | 5 HP · 1 dmg | 20 HP · 4 dmg | 39 HP · 8 dmg | 58 HP · 12 dmg | 77 HP · 16 dmg |
| Danger 5 (+40%) | 6 HP · 1 dmg | 22 HP · 5 dmg | 43 HP · 9 dmg | 64 HP · 13 dmg | 85 HP · 17 dmg |
| Nightmare (+60%) | 6 HP · 2 dmg | 26 HP · 5 dmg | 50 HP · 10 dmg | 74 HP · 15 dmg | 98 HP · 20 dmg |
How this is worked out
HP = base + per-wave × (wave − 1), rounded down, then × (1 + the Danger's enemy health %). Damage likewise with its enemy damage %. One player, waves 1–20, no item effects on enemies (stats.gd get_base_health, entity_service.gd get_final_enemy_health).
When it spawns
Game ID: crab