Brotato DBBrotato 1.1.15.4 · read from the game files · unofficial

Enemy · Base game

Corrupted Buffer

Corrupted Buffer is an enemy in Brotato 1.1.15.4. It has 30 HP plus 5 per wave (125 at wave 20 on Danger 0), deals 1 damage plus 1 per wave (20 at wave 20), moves at speed 150 and drops 2 materials. It spawns in Crash Zone waves 16–19. The game says: “Runs away from the player. Affects twice as many enemies as the regular buffer, increasing their health by 150%, damage by 25%, and speed by 50%. Buffed enemies are outlined in red. ”

This section as JSON: /raw/enemies.json

Quick answers (3)
How much HP does Corrupted Buffer have?
30 at wave 1, +5 each wave: 75 at wave 10, 125 at wave 20 (Danger 0; Danger raises it by a percentage).
How much damage does Corrupted Buffer deal?
1 at wave 1, +1 each wave: 20 at wave 20 on Danger 0.
When does Corrupted Buffer appear?
Crash Zone waves 16–19.
HP
30
+5 per wave
Damage
1
+1 per wave
Speed
150
Armor
0
Materials
2
Knockback resist
95%

Behaviour

Runs away from the player. Affects twice as many enemies as the regular buffer, increasing their health by 150%, damage by 25%, and speed by 50%. Buffed enemies are outlined in red.

HP and damage by wave

DangerWave 1Wave 5Wave 10Wave 15Wave 20
Danger 0–230 HP · 1 dmg50 HP · 5 dmg75 HP · 10 dmg100 HP · 15 dmg125 HP · 20 dmg
Danger 3 (+12%)34 HP · 1 dmg56 HP · 6 dmg84 HP · 11 dmg112 HP · 17 dmg140 HP · 22 dmg
Danger 4 (+26%)38 HP · 1 dmg63 HP · 6 dmg95 HP · 13 dmg126 HP · 19 dmg158 HP · 25 dmg
Danger 5 (+40%)42 HP · 1 dmg70 HP · 7 dmg105 HP · 14 dmg140 HP · 21 dmg175 HP · 28 dmg
Nightmare (+60%)48 HP · 2 dmg80 HP · 8 dmg120 HP · 16 dmg160 HP · 24 dmg200 HP · 32 dmg
How this is worked out

HP = base + per-wave × (wave − 1), rounded down, then × (1 + the Danger's enemy health %). Damage likewise with its enemy damage %. One player, waves 1–20, no item effects on enemies (stats.gd get_base_health, entity_service.gd get_final_enemy_health).

When it spawns

Game ID: corrupted_buffer