Enemy · Base game
Corrupted Buffer
Corrupted Buffer is an enemy in Brotato 1.1.15.4. It has 30 HP plus 5 per wave (125 at wave 20 on Danger 0), deals 1 damage plus 1 per wave (20 at wave 20), moves at speed 150 and drops 2 materials. It spawns in Crash Zone waves 16–19. The game says: “Runs away from the player. Affects twice as many enemies as the regular buffer, increasing their health by 150%, damage by 25%, and speed by 50%. Buffed enemies are outlined in red. ”
This section as JSON: /raw/enemies.json
Quick answers (3)
- How much HP does Corrupted Buffer have?
- 30 at wave 1, +5 each wave: 75 at wave 10, 125 at wave 20 (Danger 0; Danger raises it by a percentage).
- How much damage does Corrupted Buffer deal?
- 1 at wave 1, +1 each wave: 20 at wave 20 on Danger 0.
- When does Corrupted Buffer appear?
- Crash Zone waves 16–19.
Behaviour
Runs away from the player. Affects twice as many enemies as the regular buffer, increasing their health by 150%, damage by 25%, and speed by 50%. Buffed enemies are outlined in red.
HP and damage by wave
| Danger | Wave 1 | Wave 5 | Wave 10 | Wave 15 | Wave 20 |
|---|---|---|---|---|---|
| Danger 0–2 | 30 HP · 1 dmg | 50 HP · 5 dmg | 75 HP · 10 dmg | 100 HP · 15 dmg | 125 HP · 20 dmg |
| Danger 3 (+12%) | 34 HP · 1 dmg | 56 HP · 6 dmg | 84 HP · 11 dmg | 112 HP · 17 dmg | 140 HP · 22 dmg |
| Danger 4 (+26%) | 38 HP · 1 dmg | 63 HP · 6 dmg | 95 HP · 13 dmg | 126 HP · 19 dmg | 158 HP · 25 dmg |
| Danger 5 (+40%) | 42 HP · 1 dmg | 70 HP · 7 dmg | 105 HP · 14 dmg | 140 HP · 21 dmg | 175 HP · 28 dmg |
| Nightmare (+60%) | 48 HP · 2 dmg | 80 HP · 8 dmg | 120 HP · 16 dmg | 160 HP · 24 dmg | 200 HP · 32 dmg |
How this is worked out
HP = base + per-wave × (wave − 1), rounded down, then × (1 + the Danger's enemy health %). Damage likewise with its enemy damage %. One player, waves 1–20, no item effects on enemies (stats.gd get_base_health, entity_service.gd get_final_enemy_health).
When it spawns
Game ID: corrupted_buffer