Enemy · Abyssal Terrors
Cool Walrus
Cool Walrus is an enemy in Brotato 1.1.15.4. It has 70 HP plus 40 per wave (830 at wave 20 on Danger 0), deals 1 damage plus 1.5 per wave (30 at wave 20), moves at speed 200 and drops 3 materials. It spawns in The Abyss waves 14–19. The game says: “Charges towards the player every few seconds.”
This section as JSON: /raw/enemies.json
Quick answers (3)
- How much HP does Cool Walrus have?
- 70 at wave 1, +40 each wave: 430 at wave 10, 830 at wave 20 (Danger 0; Danger raises it by a percentage).
- How much damage does Cool Walrus deal?
- 1 at wave 1, +1.5 each wave: 30 at wave 20 on Danger 0.
- When does Cool Walrus appear?
- The Abyss waves 14–19.
HP
70
+40 per wave
Damage
1
+1.5 per wave
Speed
200
Armor
0
Materials
3
Knockback resist
90%
Behaviour
Charges towards the player every few seconds.
HP and damage by wave
| Danger | Wave 1 | Wave 5 | Wave 10 | Wave 15 | Wave 20 |
|---|---|---|---|---|---|
| Danger 0–2 | 70 HP · 1 dmg | 230 HP · 7 dmg | 430 HP · 15 dmg | 630 HP · 22 dmg | 830 HP · 30 dmg |
| Danger 3 (+12%) | 78 HP · 1 dmg | 258 HP · 8 dmg | 482 HP · 16 dmg | 706 HP · 25 dmg | 930 HP · 33 dmg |
| Danger 4 (+26%) | 88 HP · 1 dmg | 290 HP · 9 dmg | 542 HP · 18 dmg | 794 HP · 28 dmg | 1,046 HP · 37 dmg |
| Danger 5 (+40%) | 98 HP · 1 dmg | 322 HP · 10 dmg | 602 HP · 20 dmg | 882 HP · 31 dmg | 1,162 HP · 41 dmg |
| Nightmare (+60%) | 112 HP · 2 dmg | 368 HP · 11 dmg | 688 HP · 23 dmg | 1,008 HP · 35 dmg | 1,328 HP · 47 dmg |
How this is worked out
HP = base + per-wave × (wave − 1), rounded down, then × (1 + the Danger's enemy health %). Damage likewise with its enemy damage %. One player, waves 1–20, no item effects on enemies (stats.gd get_base_health, entity_service.gd get_final_enemy_health).
When it spawns
Game ID: cool_walrus