Enemy · Abyssal Terrors
Colossal Squid
Colossal Squid is an enemy in Brotato 1.1.15.4. It has 30 HP plus 20 per wave (410 at wave 20 on Danger 0), deals 1 damage plus 1 per wave (20 at wave 20), moves at speed 200 and drops 3 materials. It spawns in The Abyss waves 15–20. The game says: “Closes in on the player and fires two crossing spikes toward them.”
This section as JSON: /raw/enemies.json
Quick answers (3)
- How much HP does Colossal Squid have?
- 30 at wave 1, +20 each wave: 210 at wave 10, 410 at wave 20 (Danger 0; Danger raises it by a percentage).
- How much damage does Colossal Squid deal?
- 1 at wave 1, +1 each wave: 20 at wave 20 on Danger 0.
- When does Colossal Squid appear?
- The Abyss waves 15–20.
HP
30
+20 per wave
Damage
1
+1 per wave
Speed
200
Armor
0
Materials
3
Knockback resist
75%
Behaviour
Closes in on the player and fires two crossing spikes toward them.
HP and damage by wave
| Danger | Wave 1 | Wave 5 | Wave 10 | Wave 15 | Wave 20 |
|---|---|---|---|---|---|
| Danger 0–2 | 30 HP · 1 dmg | 110 HP · 5 dmg | 210 HP · 10 dmg | 310 HP · 15 dmg | 410 HP · 20 dmg |
| Danger 3 (+12%) | 34 HP · 1 dmg | 123 HP · 6 dmg | 235 HP · 11 dmg | 347 HP · 17 dmg | 459 HP · 22 dmg |
| Danger 4 (+26%) | 38 HP · 1 dmg | 139 HP · 6 dmg | 265 HP · 13 dmg | 391 HP · 19 dmg | 517 HP · 25 dmg |
| Danger 5 (+40%) | 42 HP · 1 dmg | 154 HP · 7 dmg | 294 HP · 14 dmg | 434 HP · 21 dmg | 574 HP · 28 dmg |
| Nightmare (+60%) | 48 HP · 2 dmg | 176 HP · 8 dmg | 336 HP · 16 dmg | 496 HP · 24 dmg | 656 HP · 32 dmg |
How this is worked out
HP = base + per-wave × (wave − 1), rounded down, then × (1 + the Danger's enemy health %). Damage likewise with its enemy damage %. One player, waves 1–20, no item effects on enemies (stats.gd get_base_health, entity_service.gd get_final_enemy_health).
When it spawns
Game ID: colossal_squid