Brotato DBBrotato 1.1.15.4 · read from the game files · unofficial

Enemy · Abyssal Terrors

Colossal Squid

Colossal Squid is an enemy in Brotato 1.1.15.4. It has 30 HP plus 20 per wave (410 at wave 20 on Danger 0), deals 1 damage plus 1 per wave (20 at wave 20), moves at speed 200 and drops 3 materials. It spawns in The Abyss waves 15–20. The game says: “Closes in on the player and fires two crossing spikes toward them.”

This section as JSON: /raw/enemies.json

Quick answers (3)
How much HP does Colossal Squid have?
30 at wave 1, +20 each wave: 210 at wave 10, 410 at wave 20 (Danger 0; Danger raises it by a percentage).
How much damage does Colossal Squid deal?
1 at wave 1, +1 each wave: 20 at wave 20 on Danger 0.
When does Colossal Squid appear?
The Abyss waves 15–20.
HP
30
+20 per wave
Damage
1
+1 per wave
Speed
200
Armor
0
Materials
3
Knockback resist
75%

Behaviour

Closes in on the player and fires two crossing spikes toward them.

HP and damage by wave

DangerWave 1Wave 5Wave 10Wave 15Wave 20
Danger 0–230 HP · 1 dmg110 HP · 5 dmg210 HP · 10 dmg310 HP · 15 dmg410 HP · 20 dmg
Danger 3 (+12%)34 HP · 1 dmg123 HP · 6 dmg235 HP · 11 dmg347 HP · 17 dmg459 HP · 22 dmg
Danger 4 (+26%)38 HP · 1 dmg139 HP · 6 dmg265 HP · 13 dmg391 HP · 19 dmg517 HP · 25 dmg
Danger 5 (+40%)42 HP · 1 dmg154 HP · 7 dmg294 HP · 14 dmg434 HP · 21 dmg574 HP · 28 dmg
Nightmare (+60%)48 HP · 2 dmg176 HP · 8 dmg336 HP · 16 dmg496 HP · 24 dmg656 HP · 32 dmg
How this is worked out

HP = base + per-wave × (wave − 1), rounded down, then × (1 + the Danger's enemy health %). Damage likewise with its enemy damage %. One player, waves 1–20, no item effects on enemies (stats.gd get_base_health, entity_service.gd get_final_enemy_health).

When it spawns

The Abyss

Wave 15Wave 19Wave 20D5+

D3+ = only from Danger 3.

Game ID: colossal_squid