Brotato DBBrotato 1.1.15.4 · read from the game files · unofficial

Enemy · Abyssal Terrors

Clam

Clam is an enemy in Brotato 1.1.15.4. It has 2 HP plus 3 per wave (59 at wave 20 on Danger 0), deals 1 damage plus 0.6 per wave (12 at wave 20), moves at speed 130 and drops 2 materials. It spawns in The Abyss waves 3–12. The game says: “Runs away if the player is too close, Fires a slow projectile that may directly target the player or somewhere near.”

This section as JSON: /raw/enemies.json

Quick answers (3)
How much HP does Clam have?
2 at wave 1, +3 each wave: 29 at wave 10, 59 at wave 20 (Danger 0; Danger raises it by a percentage).
How much damage does Clam deal?
1 at wave 1, +0.6 each wave: 12 at wave 20 on Danger 0.
When does Clam appear?
The Abyss waves 3–12.
HP
2
+3 per wave
Damage
1
+0.6 per wave
Speed
130
Armor
0
Materials
2
Knockback resist
75%

Behaviour

Runs away if the player is too close, Fires a slow projectile that may directly target the player or somewhere near.

HP and damage by wave

DangerWave 1Wave 5Wave 10Wave 15Wave 20
Danger 0–22 HP · 1 dmg14 HP · 3 dmg29 HP · 6 dmg44 HP · 9 dmg59 HP · 12 dmg
Danger 3 (+12%)2 HP · 1 dmg16 HP · 4 dmg32 HP · 7 dmg49 HP · 11 dmg66 HP · 14 dmg
Danger 4 (+26%)3 HP · 1 dmg18 HP · 4 dmg37 HP · 8 dmg55 HP · 12 dmg74 HP · 16 dmg
Danger 5 (+40%)3 HP · 1 dmg20 HP · 5 dmg41 HP · 9 dmg62 HP · 13 dmg83 HP · 17 dmg
Nightmare (+60%)3 HP · 2 dmg22 HP · 5 dmg46 HP · 10 dmg70 HP · 15 dmg94 HP · 20 dmg
How this is worked out

HP = base + per-wave × (wave − 1), rounded down, then × (1 + the Danger's enemy health %). Damage likewise with its enemy damage %. One player, waves 1–20, no item effects on enemies (stats.gd get_base_health, entity_service.gd get_final_enemy_health).

When it spawns

Game ID: clam