Enemy · Abyssal Terrors
Clam
Clam is an enemy in Brotato 1.1.15.4. It has 2 HP plus 3 per wave (59 at wave 20 on Danger 0), deals 1 damage plus 0.6 per wave (12 at wave 20), moves at speed 130 and drops 2 materials. It spawns in The Abyss waves 3–12. The game says: “Runs away if the player is too close, Fires a slow projectile that may directly target the player or somewhere near.”
This section as JSON: /raw/enemies.json
Quick answers (3)
- How much HP does Clam have?
- 2 at wave 1, +3 each wave: 29 at wave 10, 59 at wave 20 (Danger 0; Danger raises it by a percentage).
- How much damage does Clam deal?
- 1 at wave 1, +0.6 each wave: 12 at wave 20 on Danger 0.
- When does Clam appear?
- The Abyss waves 3–12.
Behaviour
Runs away if the player is too close, Fires a slow projectile that may directly target the player or somewhere near.
HP and damage by wave
| Danger | Wave 1 | Wave 5 | Wave 10 | Wave 15 | Wave 20 |
|---|---|---|---|---|---|
| Danger 0–2 | 2 HP · 1 dmg | 14 HP · 3 dmg | 29 HP · 6 dmg | 44 HP · 9 dmg | 59 HP · 12 dmg |
| Danger 3 (+12%) | 2 HP · 1 dmg | 16 HP · 4 dmg | 32 HP · 7 dmg | 49 HP · 11 dmg | 66 HP · 14 dmg |
| Danger 4 (+26%) | 3 HP · 1 dmg | 18 HP · 4 dmg | 37 HP · 8 dmg | 55 HP · 12 dmg | 74 HP · 16 dmg |
| Danger 5 (+40%) | 3 HP · 1 dmg | 20 HP · 5 dmg | 41 HP · 9 dmg | 62 HP · 13 dmg | 83 HP · 17 dmg |
| Nightmare (+60%) | 3 HP · 2 dmg | 22 HP · 5 dmg | 46 HP · 10 dmg | 70 HP · 15 dmg | 94 HP · 20 dmg |
How this is worked out
HP = base + per-wave × (wave − 1), rounded down, then × (1 + the Danger's enemy health %). Damage likewise with its enemy damage %. One player, waves 1–20, no item effects on enemies (stats.gd get_base_health, entity_service.gd get_final_enemy_health).
When it spawns
Game ID: clam