Brotato DBBrotato 1.1.15.4 · read from the game files · unofficial

Enemy · Base game

Chaser

Chaser is an enemy in Brotato 1.1.15.4. It has 1 HP plus 1 per wave (20 at wave 20 on Danger 0), deals 1 damage plus 0.6 per wave (12 at wave 20), moves at speed 380 and drops 1 material. It spawns in Crash Zone waves 2–12. The game says: “Chases the character, deals damage on touch.”

This section as JSON: /raw/enemies.json

Quick answers (3)
How much HP does Chaser have?
1 at wave 1, +1 each wave: 10 at wave 10, 20 at wave 20 (Danger 0; Danger raises it by a percentage).
How much damage does Chaser deal?
1 at wave 1, +0.6 each wave: 12 at wave 20 on Danger 0.
When does Chaser appear?
Crash Zone waves 2–12.
HP
1
+1 per wave
Damage
1
+0.6 per wave
Speed
380
Armor
0
Materials
1
Knockback resist
0%

Behaviour

Chases the character, deals damage on touch.

HP and damage by wave

DangerWave 1Wave 5Wave 10Wave 15Wave 20
Danger 0–21 HP · 1 dmg5 HP · 3 dmg10 HP · 6 dmg15 HP · 9 dmg20 HP · 12 dmg
Danger 3 (+12%)1 HP · 1 dmg6 HP · 4 dmg11 HP · 7 dmg17 HP · 11 dmg22 HP · 14 dmg
Danger 4 (+26%)1 HP · 1 dmg6 HP · 4 dmg13 HP · 8 dmg19 HP · 12 dmg25 HP · 16 dmg
Danger 5 (+40%)1 HP · 1 dmg7 HP · 5 dmg14 HP · 9 dmg21 HP · 13 dmg28 HP · 17 dmg
Nightmare (+60%)2 HP · 2 dmg8 HP · 5 dmg16 HP · 10 dmg24 HP · 15 dmg32 HP · 20 dmg
How this is worked out

HP = base + per-wave × (wave − 1), rounded down, then × (1 + the Danger's enemy health %). Damage likewise with its enemy damage %. One player, waves 1–20, no item effects on enemies (stats.gd get_base_health, entity_service.gd get_final_enemy_health).

When it spawns

Game ID: chaser