Enemy · Base game
Charger
Charger is an enemy in Brotato 1.1.15.4. It has 4 HP plus 2.5 per wave (51 at wave 20 on Danger 0), deals 1 damage plus 0.85 per wave (17 at wave 20), moves at speed 400 and drops 1 material. It spawns in Crash Zone waves 3–12. The game says: “Chases the character, can charge with cooldown of 2.5-3.5 seconds, damages on touch.”
This section as JSON: /raw/enemies.json
Quick answers (3)
- How much HP does Charger have?
- 4 at wave 1, +2.5 each wave: 26 at wave 10, 51 at wave 20 (Danger 0; Danger raises it by a percentage).
- How much damage does Charger deal?
- 1 at wave 1, +0.85 each wave: 17 at wave 20 on Danger 0.
- When does Charger appear?
- Crash Zone waves 3–12.
HP
4
+2.5 per wave
Damage
1
+0.85 per wave
Speed
400
Armor
0
Materials
1
Knockback resist
80%
Behaviour
Chases the character, can charge with cooldown of 2.5-3.5 seconds, damages on touch.
HP and damage by wave
| Danger | Wave 1 | Wave 5 | Wave 10 | Wave 15 | Wave 20 |
|---|---|---|---|---|---|
| Danger 0–2 | 4 HP · 1 dmg | 14 HP · 4 dmg | 26 HP · 9 dmg | 39 HP · 13 dmg | 51 HP · 17 dmg |
| Danger 3 (+12%) | 4 HP · 1 dmg | 16 HP · 5 dmg | 29 HP · 10 dmg | 44 HP · 14 dmg | 57 HP · 19 dmg |
| Danger 4 (+26%) | 5 HP · 1 dmg | 18 HP · 6 dmg | 33 HP · 11 dmg | 49 HP · 16 dmg | 64 HP · 22 dmg |
| Danger 5 (+40%) | 6 HP · 1 dmg | 20 HP · 6 dmg | 36 HP · 12 dmg | 55 HP · 18 dmg | 71 HP · 24 dmg |
| Nightmare (+60%) | 6 HP · 2 dmg | 22 HP · 7 dmg | 42 HP · 14 dmg | 62 HP · 21 dmg | 82 HP · 27 dmg |
How this is worked out
HP = base + per-wave × (wave − 1), rounded down, then × (1 + the Danger's enemy health %). Damage likewise with its enemy damage %. One player, waves 1–20, no item effects on enemies (stats.gd get_base_health, entity_service.gd get_final_enemy_health).
When it spawns
Game ID: charger