Brotato DBBrotato 1.1.15.4 · read from the game files · unofficial

Enemy · Base game

Charger

Charger is an enemy in Brotato 1.1.15.4. It has 4 HP plus 2.5 per wave (51 at wave 20 on Danger 0), deals 1 damage plus 0.85 per wave (17 at wave 20), moves at speed 400 and drops 1 material. It spawns in Crash Zone waves 3–12. The game says: “Chases the character, can charge with cooldown of 2.5-3.5 seconds, damages on touch.”

This section as JSON: /raw/enemies.json

Quick answers (3)
How much HP does Charger have?
4 at wave 1, +2.5 each wave: 26 at wave 10, 51 at wave 20 (Danger 0; Danger raises it by a percentage).
How much damage does Charger deal?
1 at wave 1, +0.85 each wave: 17 at wave 20 on Danger 0.
When does Charger appear?
Crash Zone waves 3–12.
HP
4
+2.5 per wave
Damage
1
+0.85 per wave
Speed
400
Armor
0
Materials
1
Knockback resist
80%

Behaviour

Chases the character, can charge with cooldown of 2.5-3.5 seconds, damages on touch.

HP and damage by wave

DangerWave 1Wave 5Wave 10Wave 15Wave 20
Danger 0–24 HP · 1 dmg14 HP · 4 dmg26 HP · 9 dmg39 HP · 13 dmg51 HP · 17 dmg
Danger 3 (+12%)4 HP · 1 dmg16 HP · 5 dmg29 HP · 10 dmg44 HP · 14 dmg57 HP · 19 dmg
Danger 4 (+26%)5 HP · 1 dmg18 HP · 6 dmg33 HP · 11 dmg49 HP · 16 dmg64 HP · 22 dmg
Danger 5 (+40%)6 HP · 1 dmg20 HP · 6 dmg36 HP · 12 dmg55 HP · 18 dmg71 HP · 24 dmg
Nightmare (+60%)6 HP · 2 dmg22 HP · 7 dmg42 HP · 14 dmg62 HP · 21 dmg82 HP · 27 dmg
How this is worked out

HP = base + per-wave × (wave − 1), rounded down, then × (1 + the Danger's enemy health %). Damage likewise with its enemy damage %. One player, waves 1–20, no item effects on enemies (stats.gd get_base_health, entity_service.gd get_final_enemy_health).

When it spawns

Game ID: charger