Brotato DBBrotato 1.1.15.4 · read from the game files · unofficial

Enemy · Base game

Buffer

Buffer is an enemy in Brotato 1.1.15.4. It has 20 HP plus 3 per wave (77 at wave 20 on Danger 0), deals 1 damage plus 0.6 per wave (12 at wave 20), moves at speed 150 and drops 2 materials. It spawns in Crash Zone waves 16–20. The game says: “Runs away from the character, Buffs other enemies' health by 150%, damage by 25%, and speed by 50%. Buffed enemies are outlined in red.”

This section as JSON: /raw/enemies.json

Quick answers (3)
How much HP does Buffer have?
20 at wave 1, +3 each wave: 47 at wave 10, 77 at wave 20 (Danger 0; Danger raises it by a percentage).
How much damage does Buffer deal?
1 at wave 1, +0.6 each wave: 12 at wave 20 on Danger 0.
When does Buffer appear?
Crash Zone waves 16–20.
HP
20
+3 per wave
Damage
1
+0.6 per wave
Speed
150
Armor
0
Materials
2
Knockback resist
95%

Behaviour

Runs away from the character, Buffs other enemies' health by 150%, damage by 25%, and speed by 50%. Buffed enemies are outlined in red.

HP and damage by wave

DangerWave 1Wave 5Wave 10Wave 15Wave 20
Danger 0–220 HP · 1 dmg32 HP · 3 dmg47 HP · 6 dmg62 HP · 9 dmg77 HP · 12 dmg
Danger 3 (+12%)22 HP · 1 dmg36 HP · 4 dmg53 HP · 7 dmg69 HP · 11 dmg86 HP · 14 dmg
Danger 4 (+26%)25 HP · 1 dmg40 HP · 4 dmg59 HP · 8 dmg78 HP · 12 dmg97 HP · 16 dmg
Danger 5 (+40%)28 HP · 1 dmg45 HP · 5 dmg66 HP · 9 dmg87 HP · 13 dmg108 HP · 17 dmg
Nightmare (+60%)32 HP · 2 dmg51 HP · 5 dmg75 HP · 10 dmg99 HP · 15 dmg123 HP · 20 dmg
How this is worked out

HP = base + per-wave × (wave − 1), rounded down, then × (1 + the Danger's enemy health %). Damage likewise with its enemy damage %. One player, waves 1–20, no item effects on enemies (stats.gd get_base_health, entity_service.gd get_final_enemy_health).

When it spawns

Game ID: buffer