Enemy · Base game
Bruiser
Bruiser is an enemy in Brotato 1.1.15.4. It has 20 HP plus 11 per wave (229 at wave 20 on Danger 0), deals 2 damage plus 0.85 per wave (18 at wave 20), moves at speed 300 and drops 3 materials. It spawns in Crash Zone waves 8–16. The game says: “Chases the character, can charge with cooldown of 2.5-3.5 seconds, damages on touch.”
This section as JSON: /raw/enemies.json
Quick answers (3)
- How much HP does Bruiser have?
- 20 at wave 1, +11 each wave: 119 at wave 10, 229 at wave 20 (Danger 0; Danger raises it by a percentage).
- How much damage does Bruiser deal?
- 2 at wave 1, +0.85 each wave: 18 at wave 20 on Danger 0.
- When does Bruiser appear?
- Crash Zone waves 8–16.
HP
20
+11 per wave
Damage
2
+0.85 per wave
Speed
300
Armor
0
Materials
3
Knockback resist
90%
Behaviour
Chases the character, can charge with cooldown of 2.5-3.5 seconds, damages on touch.
HP and damage by wave
| Danger | Wave 1 | Wave 5 | Wave 10 | Wave 15 | Wave 20 |
|---|---|---|---|---|---|
| Danger 0–2 | 20 HP · 2 dmg | 64 HP · 5 dmg | 119 HP · 10 dmg | 174 HP · 14 dmg | 229 HP · 18 dmg |
| Danger 3 (+12%) | 22 HP · 2 dmg | 72 HP · 6 dmg | 133 HP · 11 dmg | 195 HP · 16 dmg | 256 HP · 20 dmg |
| Danger 4 (+26%) | 25 HP · 3 dmg | 81 HP · 7 dmg | 150 HP · 12 dmg | 219 HP · 18 dmg | 289 HP · 23 dmg |
| Danger 5 (+40%) | 28 HP · 3 dmg | 90 HP · 8 dmg | 167 HP · 14 dmg | 244 HP · 19 dmg | 321 HP · 25 dmg |
| Nightmare (+60%) | 32 HP · 3 dmg | 102 HP · 9 dmg | 190 HP · 15 dmg | 278 HP · 22 dmg | 366 HP · 29 dmg |
How this is worked out
HP = base + per-wave × (wave − 1), rounded down, then × (1 + the Danger's enemy health %). Damage likewise with its enemy damage %. One player, waves 1–20, no item effects on enemies (stats.gd get_base_health, entity_service.gd get_final_enemy_health).
When it spawns
Game ID: bruiser