Brotato DBBrotato 1.1.15.4 · read from the game files · unofficial

Enemy · Base game

Bruiser

Bruiser is an enemy in Brotato 1.1.15.4. It has 20 HP plus 11 per wave (229 at wave 20 on Danger 0), deals 2 damage plus 0.85 per wave (18 at wave 20), moves at speed 300 and drops 3 materials. It spawns in Crash Zone waves 8–16. The game says: “Chases the character, can charge with cooldown of 2.5-3.5 seconds, damages on touch.”

This section as JSON: /raw/enemies.json

Quick answers (3)
How much HP does Bruiser have?
20 at wave 1, +11 each wave: 119 at wave 10, 229 at wave 20 (Danger 0; Danger raises it by a percentage).
How much damage does Bruiser deal?
2 at wave 1, +0.85 each wave: 18 at wave 20 on Danger 0.
When does Bruiser appear?
Crash Zone waves 8–16.
HP
20
+11 per wave
Damage
2
+0.85 per wave
Speed
300
Armor
0
Materials
3
Knockback resist
90%

Behaviour

Chases the character, can charge with cooldown of 2.5-3.5 seconds, damages on touch.

HP and damage by wave

DangerWave 1Wave 5Wave 10Wave 15Wave 20
Danger 0–220 HP · 2 dmg64 HP · 5 dmg119 HP · 10 dmg174 HP · 14 dmg229 HP · 18 dmg
Danger 3 (+12%)22 HP · 2 dmg72 HP · 6 dmg133 HP · 11 dmg195 HP · 16 dmg256 HP · 20 dmg
Danger 4 (+26%)25 HP · 3 dmg81 HP · 7 dmg150 HP · 12 dmg219 HP · 18 dmg289 HP · 23 dmg
Danger 5 (+40%)28 HP · 3 dmg90 HP · 8 dmg167 HP · 14 dmg244 HP · 19 dmg321 HP · 25 dmg
Nightmare (+60%)32 HP · 3 dmg102 HP · 9 dmg190 HP · 15 dmg278 HP · 22 dmg366 HP · 29 dmg
How this is worked out

HP = base + per-wave × (wave − 1), rounded down, then × (1 + the Danger's enemy health %). Damage likewise with its enemy damage %. One player, waves 1–20, no item effects on enemies (stats.gd get_base_health, entity_service.gd get_final_enemy_health).

When it spawns

Game ID: bruiser