Enemy · Abyssal Terrors
Anemone
Anemone is an enemy in Brotato 1.1.15.4. It has 8 HP plus 4 per wave (84 at wave 20 on Danger 0), deals 1 damage plus 0.85 per wave (17 at wave 20), moves at speed 100 and drops 2 materials. It spawns in The Abyss waves 9–19. The game says: “Wanders slowly and creates a circle of projectiles around that move towards itself. ”
This section as JSON: /raw/enemies.json
Quick answers (3)
- How much HP does Anemone have?
- 8 at wave 1, +4 each wave: 44 at wave 10, 84 at wave 20 (Danger 0; Danger raises it by a percentage).
- How much damage does Anemone deal?
- 1 at wave 1, +0.85 each wave: 17 at wave 20 on Danger 0.
- When does Anemone appear?
- The Abyss waves 9–19.
HP
8
+4 per wave
Damage
1
+0.85 per wave
Speed
100
±25
Armor
0
Materials
2
Knockback resist
60%
Behaviour
Wanders slowly and creates a circle of projectiles around that move towards itself.
HP and damage by wave
| Danger | Wave 1 | Wave 5 | Wave 10 | Wave 15 | Wave 20 |
|---|---|---|---|---|---|
| Danger 0–2 | 8 HP · 1 dmg | 24 HP · 4 dmg | 44 HP · 9 dmg | 64 HP · 13 dmg | 84 HP · 17 dmg |
| Danger 3 (+12%) | 9 HP · 1 dmg | 27 HP · 5 dmg | 49 HP · 10 dmg | 72 HP · 14 dmg | 94 HP · 19 dmg |
| Danger 4 (+26%) | 10 HP · 1 dmg | 30 HP · 6 dmg | 55 HP · 11 dmg | 81 HP · 16 dmg | 106 HP · 22 dmg |
| Danger 5 (+40%) | 11 HP · 1 dmg | 34 HP · 6 dmg | 62 HP · 12 dmg | 90 HP · 18 dmg | 118 HP · 24 dmg |
| Nightmare (+60%) | 13 HP · 2 dmg | 38 HP · 7 dmg | 70 HP · 14 dmg | 102 HP · 21 dmg | 134 HP · 27 dmg |
How this is worked out
HP = base + per-wave × (wave − 1), rounded down, then × (1 + the Danger's enemy health %). Damage likewise with its enemy damage %. One player, waves 1–20, no item effects on enemies (stats.gd get_base_health, entity_service.gd get_final_enemy_health).
When it spawns
Game ID: anemone